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mtg-online-drafter/docs/development/devlog/2025-12-18-194500_dev_reliability_fixes.md
2025-12-18 20:26:42 +01:00

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Dev Environment Reliability Fixes

Status: Completed Date: 2025-12-18 Description: Addressed an issue where game actions (such as "Restart Game") would fail after a server restart (e.g., via make dev hot-reloading) because the client socket would reconnect without re-identifying the player to the server.

Technical Changes:

  • Frontend (LobbyManager.tsx): Implemented an automated rejoin_room emission upon socket connect event if an active session exists. This ensures the server's ephemeral socket-to-player mapping is restored immediately after a reconnection.
  • Backend (GameManager.ts): Added comprehensive logging to handleAction to assist in future debugging of failed actions.
  • Backend (GameManager.ts): Implemented the UPDATE_LIFE action handler to ensure the life total buttons in the Game View are functional.

Result: The development workflow is now more robust. Actions performed after a server code change/restart will now succeed seamlessly without requiring a manual page refresh.