1.0 KiB
1.0 KiB
Dev Environment Reliability Fixes
Status: Completed
Date: 2025-12-18
Description:
Addressed an issue where game actions (such as "Restart Game") would fail after a server restart (e.g., via make dev hot-reloading) because the client socket would reconnect without re-identifying the player to the server.
Technical Changes:
- Frontend (
LobbyManager.tsx): Implemented an automatedrejoin_roomemission upon socketconnectevent if an active session exists. This ensures the server's ephemeral socket-to-player mapping is restored immediately after a reconnection. - Backend (
GameManager.ts): Added comprehensive logging tohandleActionto assist in future debugging of failed actions. - Backend (
GameManager.ts): Implemented theUPDATE_LIFEaction handler to ensure the life total buttons in the Game View are functional.
Result: The development workflow is now more robust. Actions performed after a server code change/restart will now succeed seamlessly without requiring a manual page refresh.