# Dev Environment Reliability Fixes **Status:** Completed **Date:** 2025-12-18 **Description:** Addressed an issue where game actions (such as "Restart Game") would fail after a server restart (e.g., via `make dev` hot-reloading) because the client socket would reconnect without re-identifying the player to the server. **Technical Changes:** - **Frontend (`LobbyManager.tsx`)**: Implemented an automated `rejoin_room` emission upon socket `connect` event if an active session exists. This ensures the server's ephemeral socket-to-player mapping is restored immediately after a reconnection. - **Backend (`GameManager.ts`)**: Added comprehensive logging to `handleAction` to assist in future debugging of failed actions. - **Backend (`GameManager.ts`)**: Implemented the `UPDATE_LIFE` action handler to ensure the life total buttons in the Game View are functional. **Result:** The development workflow is now more robust. Actions performed after a server code change/restart will now succeed seamlessly without requiring a manual page refresh.