2.1 KiB
2.1 KiB
2024-12-18 - High Velocity UX & Strict Engine Completion
Status: Completed
We have successfully implemented the core strict rules engine features and the high-velocity UX components.
1. Rules Engine Refinement
- State-Based Actions (SBAs): Implemented robust SBA loop in
RulesEngine.ts, utilizingprocessStateBasedActions()to cyclically check conditions (Lethal Damage, Legend Rule, Aura Validity) and recalculate layers until stability. - Layer System: Implemented Layer 7 (Power/Toughness) calculations, handling Base P/T, Setting Effects, Boosts, and Counters.
- Mana Engine: Backend support for manual mana pool management (emptying at end of steps).
- Code Cleanup: Resolved critical linting errors and structural issues in
RulesEngine.ts(duplicate methods, undefined checks).
2. High-Velocity Frontend UX
- Inspector Overlay: Created
InspectorOverlay.tsxto visualize detailed card state (P/T modifications, counters, oracle text) with a modern, glassmorphism UI. - Smart Button Advanced: Implemented "Yield" toggle on the Smart Button. Users can long-press (simulated via pointer down) to yield priority until end of turn (or cancel).
- Radial Menu: Created a generic
RadialMenu.tsxcomponent. Integrated it into theGameViewvia the Context Menu ("Add Mana...") to allow quick manual mana color selection for dual/utility lands. - Context Menu Integration: Added "Inspect Details" and "Add Mana..." options to the card context menu.
3. Verification
- GameView Integration: All new components (
InspectorOverlay,SmartButton,RadialMenu) are fully integrated intoGameView.ts. - Type Safety: Updated
types/game.tsto ensure consistency between client and server (e.g.,attachedTo,ptModificationproperties).
Next Steps
- Playtesting: Validate the interaction between strict rules (timing, priority) and the new UX in a live multiplayer environment.
- Visual Polish: Refine animations for Inspector and Radial Menu opening.
- Complex Card Logic: Expand the engine to support more complex replacement effects and specific card scripts.