# 2024-12-18 - High Velocity UX & Strict Engine Completion ## Status: Completed We have successfully implemented the core strict rules engine features and the high-velocity UX components. ### 1. Rules Engine Refinement - **State-Based Actions (SBAs)**: Implemented robust SBA loop in `RulesEngine.ts`, utilizing `processStateBasedActions()` to cyclically check conditions (Lethal Damage, Legend Rule, Aura Validity) and recalculate layers until stability. - **Layer System**: Implemented Layer 7 (Power/Toughness) calculations, handling Base P/T, Setting Effects, Boosts, and Counters. - **Mana Engine**: Backend support for manual mana pool management (emptying at end of steps). - **Code Cleanup**: Resolved critical linting errors and structural issues in `RulesEngine.ts` (duplicate methods, undefined checks). ### 2. High-Velocity Frontend UX - **Inspector Overlay**: Created `InspectorOverlay.tsx` to visualize detailed card state (P/T modifications, counters, oracle text) with a modern, glassmorphism UI. - **Smart Button Advanced**: Implemented "Yield" toggle on the Smart Button. Users can long-press (simulated via pointer down) to yield priority until end of turn (or cancel). - **Radial Menu**: Created a generic `RadialMenu.tsx` component. Integrated it into the `GameView` via the Context Menu ("Add Mana...") to allow quick manual mana color selection for dual/utility lands. - **Context Menu Integration**: Added "Inspect Details" and "Add Mana..." options to the card context menu. ### 3. Verification - **GameView Integration**: All new components (`InspectorOverlay`, `SmartButton`, `RadialMenu`) are fully integrated into `GameView.ts`. - **Type Safety**: Updated `types/game.ts` to ensure consistency between client and server (e.g., `attachedTo`, `ptModification` properties). ## Next Steps - **Playtesting**: Validate the interaction between strict rules (timing, priority) and the new UX in a live multiplayer environment. - **Visual Polish**: Refine animations for Inspector and Radial Menu opening. - **Complex Card Logic**: Expand the engine to support more complex replacement effects and specific card scripts.