1.2 KiB
1.2 KiB
2024-12-18 18:25:00 - High-Velocity UX Implementation (Part 2: Gestures & Backend Polish)
Description
Advanced the High-Velocity UX implementation by introducing the Gesture Engine and refining the backend Rules Engine to support card movement during resolution.
Key Changes
- Gesture Manager: Implemented
GestureManager.tsxand integrated it into the Battlefield.- Provides Swipe-to-Tap functionality via pointer tracking and intersection checking.
- Draws a visual SVG path trail for user feedback.
- Integrated with
CardComponentviauseGesturehook to register card DOM elements.
- Stack Visualizer: Implemented
StackVisualizer.tsxto render the stack on the right side of the screen, showing strict object ordering. - Backend Rules Engine:
- Updated
RulesEngine.tsto fully implementresolveTopStackanddrawCard. - Added
moveCardToZonehelper to manage state transitions (untapping, resetting position). - Fixed typings and logic flow for resolving spells to graveyard vs battlefield.
- Updated
Next Steps
- Implement Radial Menu context for activating abilities.
- Add sound effects for gestures.
- Polish visual transitions for stack resolution.