# 2024-12-18 18:25:00 - High-Velocity UX Implementation (Part 2: Gestures & Backend Polish) ## Description Advanced the High-Velocity UX implementation by introducing the Gesture Engine and refining the backend Rules Engine to support card movement during resolution. ## Key Changes 1. **Gesture Manager**: Implemented `GestureManager.tsx` and integrated it into the Battlefield. - Provides Swipe-to-Tap functionality via pointer tracking and intersection checking. - Draws a visual SVG path trail for user feedback. - Integrated with `CardComponent` via `useGesture` hook to register card DOM elements. 2. **Stack Visualizer**: Implemented `StackVisualizer.tsx` to render the stack on the right side of the screen, showing strict object ordering. 3. **Backend Rules Engine**: - Updated `RulesEngine.ts` to fully implement `resolveTopStack` and `drawCard`. - Added `moveCardToZone` helper to manage state transitions (untapping, resetting position). - Fixed typings and logic flow for resolving spells to graveyard vs battlefield. ## Next Steps - Implement Radial Menu context for activating abilities. - Add sound effects for gestures. - Polish visual transitions for stack resolution.