1.7 KiB
1.7 KiB
trigger
| trigger |
|---|
| always_on |
Valid for all generations:
- If foils are not available in the pool, ignore the foil generation
STANDARD GENERATION:
Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors). Slot 7 (Common/List Slot):
- Roll a d100.
- 1-87: 1 Common from Main Set.
- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
- 98-99: 1 Rare/Mythic from "The List".
- 100: 1 Special Guest (High Value). Slots 8-10 (Uncommons): 3 Uncommon cards. Slot 11 (Main Rare Slot):
- Roll 1d8.
- If 1-7: Rare.
- If 8: Mythic Rare. Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil). Slot 13 (Non-Foil Wildcard):
- Can be any rarity (Common, Uncommon, Rare, Mythic).
- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation). Slot 14 (Foil Wildcard):
- Same rarity weights as Slot 13, but the card must be Foil. Slot 15 (Marketing): Token or Art Card.
PEASANT GENERATION:
Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors). Slot 7 (Common/List Slot):
- Roll a d100.
- 1-87: 1 Common from Main Set.
- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
- 98-100: 1 Uncommon from "The List". Slots 8-11 (Uncommons): 4 Uncommon cards. Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil). Slot 13 (Non-Foil Wildcard):
- Can be any rarity (Common, Uncommon, Rare, Mythic).
- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation). Slot 14 (Foil Wildcard):
- Same rarity weights as Slot 13, but the card must be Foil. Slot 15 (Marketing): Token or Art Card.