42 lines
2.1 KiB
Markdown
42 lines
2.1 KiB
Markdown
# Draft & Deck Building Phase
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## Objective
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Implement the "Draft Phase" (Pack Passing) and "Deck Building Phase" (Pool + Lands) logic and UI, bridging the gap between Lobby and Game.
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## Changes
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1. **Backend - Draft Logic (`src/server/managers/DraftManager.ts`)**:
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* Implemented `DraftManager` class.
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* Handles pack distribution (3 packs per player).
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* Implements `pickCard` logic with queue-based passing (Left-Right-Left).
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* Manages pack rounds (Wait for everyone to finish Pack 1 before opening Pack 2).
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* Transitions to `deck_building` status upon completion.
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2. **Server Integration (`src/server/index.ts`)**:
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* Added handlers for `start_draft` and `pick_card`.
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* Broadcasts `draft_update` events.
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3. **Frontend - Draft UI (`src/client/src/modules/draft/DraftView.tsx`)**:
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* Displays active booster pack.
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* Timer (visual only for now).
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* Click-to-pick interaction.
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* Preview of drafted pool.
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4. **Frontend - Deck Builder UI (`src/client/src/modules/draft/DeckBuilderView.tsx`)**:
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* **Split View**: Card Pool vs. Current Deck.
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* **Drag/Click**: Click card to move between pool and deck.
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* **Land Station**: Add basic lands (Plains, Island, Swamp, Mountain, Forest) with unlimited supply.
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* **Submit**: Sends deck to server (via `player_ready` - *Note: Server integration for deck storage pending final game start logic*).
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5. **Integration (`GameRoom.tsx`)**:
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* Added routing based on room status: `waiting` -> `drafting` -> `deck_building` -> `game`.
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* Added "Start Real Draft" button to lobby.
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## Status
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- **Drafting**: Fully functional loop. Players pick cards, pass packs, and proceed through 3 rounds.
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- **Deck Building**: UI is ready. Players can filter, build, and add lands.
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- **Next**: Need to finalize the "All players ready" logic in `deck_building` to trigger the actual `start_game` using the submitted decks. Currently, submitting triggers a placeholder event.
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## To Verify
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- Check passing direction (Left/Right).
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- Verify Basic Land addition works correctly in the final deck object.
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