2.0 KiB
2.0 KiB
Enhancement Plan: True 3D Game Area
The goal is to transform the game area into a "really 3D game" experience using CSS 3D transforms.
Objectives
- Immersive 3D Table: Create a convincing 3D perspective of a table where cards are placed.
- Card Physics Simulation: Visuals should simulate cards having weight, thickness, and position in 3D space.
- Dynamic Camera/View: Fix the viewing angle to be consistent with a player sitting at a table.
Implementation Steps
1. Scene Setup (GameView.tsx)
- Create a "Scene" container with high
perspective(e.g.,1200pxto2000px). - Create a "World" container that holds the table and other elements, allowing for global rotation if needed.
- Implement a "TableSurface" div that is rotated
rotateX(40-60deg)to simulate a flat surface viewed from an angle.
2. Battlefield Enchancement
- The player's battlefield should be the bottom half of the table.
- The opponent's battlefield should be the top half.
- Use
transform-style: preserve-3dextensively. - Add a grid/mat texture to the table surface to enhance the depth perception.
3. Card 3D Component (CardComponent.tsx)
- Refactor
CardComponentto use a 3D structure. - Add a container for 3D positioning (
translate3d). - Add a visual "lift" when dragging or hovering (
translateZ). - Enhance the shadow to be on the "table" surface, separating from the card when lifting.
- Implementation Note: The shadow might need to be a separate element
afterthe card or a separate div to stay on the table plane while the card lifts.
- Implementation Note: The shadow might need to be a separate element
4. Lighting and Atmosphere
- Add a "Light Source" effect (radial gradient overlay).
- Adjust colors to be darker/moodier, fitting the "Dark Gaming UI" aesthetic.
Tech Stack
- CSS via Tailwind + Inline Styles for dynamic coordinates.
- React for state/rendering.
Execution Order
- Refactor
GameView.tsxlayout to standard CSS 3D Scene structure. - Update
CardComponent.tsxto handle 3D props (tilt, lift). - Fine-tune values for perspective and rotation.