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418e9e4507
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| Author | SHA1 | Date | |
|---|---|---|---|
| 4e36157115 | |||
| 139aca6f4f |
@@ -1,45 +0,0 @@
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---
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trigger: always_on
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---
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Valid for all generations:
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- If foils are not available in the pool, ignore the foil generation
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STANDARD GENERATION:
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-99: 1 Rare/Mythic from "The List".
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- 100: 1 Special Guest (High Value).
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Slots 8-10 (Uncommons): 3 Uncommon cards.
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Slot 11 (Main Rare Slot):
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- Roll 1d8.
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- If 1-7: Rare.
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- If 8: Mythic Rare.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation).
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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PEASANT GENERATION:
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-100: 1 Uncommon from "The List".
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Slots 8-11 (Uncommons): 4 Uncommon cards.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation).
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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@@ -0,0 +1,15 @@
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-100: 1 Uncommon from "The List".
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Slots 8-11 (Uncommons): 4 Uncommon cards.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~62% Common, ~37% Uncommon.
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- Can be a card from the child sets.
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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@@ -0,0 +1,20 @@
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-99: 1 Rare/Mythic from "The List".
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- 100: 1 Special Guest (High Value).
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Slots 8-10 (Uncommons): 3 Uncommon cards.
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Slot 11 (Main Rare Slot):
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- Roll 1d8.
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- If 1-7: Rare.
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- If 8: Mythic Rare.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic.
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- Can be a card from the child sets.
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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@@ -82,7 +82,7 @@ define(['./workbox-5a5d9309'], (function (workbox) { 'use strict';
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"revision": "3ca0b8505b4bec776b69afdba2768812"
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}, {
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"url": "index.html",
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"revision": "0.rc445urejpk"
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"revision": "0.g6k3e4tvo1g"
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}], {});
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workbox.cleanupOutdatedCaches();
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workbox.registerRoute(new workbox.NavigationRoute(workbox.createHandlerBoundToURL("index.html"), {
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@@ -144,7 +144,12 @@ export const CubeManager: React.FC<CubeManagerProps> = ({ packs, setPacks, avail
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useEffect(() => {
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if (rawScryfallData) {
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// Use local images: true
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const result = generatorService.processCards(rawScryfallData, filters, true);
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const setsMetadata = availableSets.reduce((acc, set) => {
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acc[set.code] = { parent_set_code: set.parent_set_code };
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return acc;
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}, {} as { [code: string]: { parent_set_code?: string } });
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const result = generatorService.processCards(rawScryfallData, filters, true, setsMetadata);
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setProcessedData(result);
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}
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}, [filters, rawScryfallData]);
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@@ -217,12 +222,70 @@ export const CubeManager: React.FC<CubeManagerProps> = ({ packs, setPacks, avail
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if (sourceMode === 'set') {
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// Fetch set by set
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for (const [index, setCode] of selectedSets.entries()) {
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setProgress(`Fetching set ${setCode.toUpperCase()} (${index + 1}/${selectedSets.length})...`);
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const response = await fetch(`/api/sets/${setCode}/cards`);
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if (!response.ok) throw new Error(`Failed to fetch set ${setCode}`);
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// Fetch sets (Grouping Main + Subsets)
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// We iterate through selectedSets. If a set has children also in selectedSets (or auto-detected), we fetch them together.
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// We need to avoid fetching the child set again if it was covered by the parent.
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const processedSets = new Set<string>();
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// We already have `effectiveSelectedSets` which includes auto-added ones.
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// Let's re-derive effective logic locally for fetching.
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const allSetsToProcess = [...selectedSets];
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const linkedSubsets = availableSets.filter(s =>
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s.parent_set_code &&
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selectedSets.includes(s.parent_set_code) &&
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s.code.length === 3 && // 3-letter code filter
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!selectedSets.includes(s.code)
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).map(s => s.code);
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allSetsToProcess.push(...linkedSubsets);
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let totalCards = 0;
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let setIndex = 0;
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for (const setCode of allSetsToProcess) {
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if (processedSets.has(setCode)) continue;
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// Check if this is a Main Set that has children in our list
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// OR if it's a child that should be fetched with its parent?
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// Actually, we should look for Main Sets first.
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let currentMain = setCode;
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let currentRelated: string[] = [];
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// Find children of this set in our list
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const children = allSetsToProcess.filter(s => {
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const meta = availableSets.find(as => as.code === s);
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return meta && meta.parent_set_code === currentMain;
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});
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// Also check if this set IS a child, and its parent is NOT in the list?
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// If parent IS in the list, we skip this iteration and let the parent handle it?
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const meta = availableSets.find(as => as.code === currentMain);
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if (meta && meta.parent_set_code && allSetsToProcess.includes(meta.parent_set_code)) {
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// This is a child, and we are processing the parent elsewhere. Skip.
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// But wait, the loop order is undefined.
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// Safest: always fetch by Main Set if possible.
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// If we encounter a Child whose parent is in the list, we skip.
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continue;
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}
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if (children.length > 0) {
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currentRelated = children;
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currentRelated.forEach(c => processedSets.add(c));
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}
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processedSets.add(currentMain);
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setIndex++;
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setProgress(`Fetching set ${currentMain.toUpperCase()} ${currentRelated.length > 0 ? `(+ ${currentRelated.join(', ').toUpperCase()})` : ''}...`);
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const queryParams = currentRelated.length > 0 ? `?related=${currentRelated.join(',')}` : '';
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const response = await fetch(`/api/sets/${currentMain}/cards${queryParams}`);
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if (!response.ok) throw new Error(`Failed to fetch set ${currentMain}`);
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const cards: ScryfallCard[] = await response.json();
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currentCards.push(...cards);
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setRawScryfallData(prev => [...(prev || []), ...cards]);
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totalCards += cards.length;
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}
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} else {
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@@ -249,10 +312,20 @@ export const CubeManager: React.FC<CubeManagerProps> = ({ packs, setPacks, avail
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// --- Step 2: Generate ---
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setProgress('Generating packs on server...');
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// Re-calculation of effective sets for Payload is safe to match.
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const payloadSetCodes = [...selectedSets];
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const linkedPayload = availableSets.filter(s =>
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s.parent_set_code &&
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selectedSets.includes(s.parent_set_code) &&
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s.code.length === 3 && // 3-letter code filter
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!selectedSets.includes(s.code)
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).map(s => s.code);
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payloadSetCodes.push(...linkedPayload);
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const payload = {
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cards: sourceMode === 'upload' ? currentCards : [], // For set mode, we let server refetch or handle it
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sourceMode,
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selectedSets,
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selectedSets: payloadSetCodes,
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settings: {
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...genSettings,
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withReplacement: sourceMode === 'set'
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@@ -59,6 +59,7 @@ export interface ProcessedPools {
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mythics: DraftCard[];
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lands: DraftCard[];
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tokens: DraftCard[];
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specialGuests: DraftCard[];
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}
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export interface SetsMap {
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@@ -71,6 +72,7 @@ export interface SetsMap {
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mythics: DraftCard[];
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lands: DraftCard[];
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tokens: DraftCard[];
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specialGuests: DraftCard[];
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}
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}
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@@ -82,10 +84,11 @@ export interface PackGenerationSettings {
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export class PackGeneratorService {
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processCards(cards: ScryfallCard[], filters: { ignoreBasicLands: boolean, ignoreCommander: boolean, ignoreTokens: boolean }, useLocalImages: boolean = false): { pools: ProcessedPools, sets: SetsMap } {
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const pools: ProcessedPools = { commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [] };
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processCards(cards: ScryfallCard[], filters: { ignoreBasicLands: boolean, ignoreCommander: boolean, ignoreTokens: boolean }, useLocalImages: boolean = false, setsMetadata: { [code: string]: { parent_set_code?: string } } = {}): { pools: ProcessedPools, sets: SetsMap } {
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const pools: ProcessedPools = { commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [], specialGuests: [] };
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const setsMap: SetsMap = {};
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// 1. First Pass: Organize into SetsMap
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cards.forEach(cardData => {
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const rarity = cardData.rarity;
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const typeLine = cardData.type_line || '';
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@@ -159,10 +162,11 @@ export class PackGeneratorService {
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else if (rarity === 'uncommon') pools.uncommons.push(cardObj);
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else if (rarity === 'rare') pools.rares.push(cardObj);
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else if (rarity === 'mythic') pools.mythics.push(cardObj);
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else pools.specialGuests.push(cardObj); // Catch-all for special/bonus
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// Add to Sets Map
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if (!setsMap[cardData.set]) {
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setsMap[cardData.set] = { name: cardData.set_name, code: cardData.set, commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [] };
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setsMap[cardData.set] = { name: cardData.set_name, code: cardData.set, commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [], specialGuests: [] };
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}
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const setEntry = setsMap[cardData.set];
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@@ -182,6 +186,43 @@ export class PackGeneratorService {
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else if (rarity === 'uncommon') { pools.uncommons.push(cardObj); setEntry.uncommons.push(cardObj); }
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else if (rarity === 'rare') { pools.rares.push(cardObj); setEntry.rares.push(cardObj); }
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else if (rarity === 'mythic') { pools.mythics.push(cardObj); setEntry.mythics.push(cardObj); }
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else { pools.specialGuests.push(cardObj); setEntry.specialGuests.push(cardObj); } // Catch-all for special/bonus
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}
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});
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// 2. Second Pass: Merge Subsets (Masterpieces) into Parents
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Object.keys(setsMap).forEach(setCode => {
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const meta = setsMetadata[setCode];
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if (meta && meta.parent_set_code) {
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const parentCode = meta.parent_set_code;
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if (setsMap[parentCode]) {
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const parentSet = setsMap[parentCode];
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const childSet = setsMap[setCode];
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// Move ALL cards from child set to parent's 'specialGuests' pool
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// We iterate all pools of the child set
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const allChildCards = [
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...childSet.commons,
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...childSet.uncommons,
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...childSet.rares,
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...childSet.mythics,
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...childSet.specialGuests, // Include explicit specials
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// ...childSet.lands, // usually keeps land separate? or special lands?
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// Let's treat everything non-token as special guest candidate
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];
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parentSet.specialGuests.push(...allChildCards);
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pools.specialGuests.push(...allChildCards);
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// IMPORTANT: If we are in 'by_set' mode, we might NOT want to generate packs for the child set anymore?
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// Or we leave them there but they are ALSO in the parent's special pool?
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// The request implies "merged".
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// If we leave them in setsMap under their own code, they will generate their own packs in 'by_set' mode.
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// If the user selected BOTH, they probably want the "Special Guest" experience AND maybe separate packs?
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// Usually "Drafting WOT" separately is possible.
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// But "Drafting WOE" should include "WOT".
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// So copying is correct.
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}
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}
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});
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@@ -198,7 +239,8 @@ export class PackGeneratorService {
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rares: this.shuffle(pools.rares),
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mythics: this.shuffle(pools.mythics),
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lands: this.shuffle(pools.lands),
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tokens: this.shuffle(pools.tokens)
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tokens: this.shuffle(pools.tokens),
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specialGuests: this.shuffle(pools.specialGuests)
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};
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let packId = 1;
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@@ -224,7 +266,8 @@ export class PackGeneratorService {
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rares: this.shuffle(setData.rares),
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mythics: this.shuffle(setData.mythics),
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lands: this.shuffle(setData.lands),
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tokens: this.shuffle(setData.tokens)
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tokens: this.shuffle(setData.tokens),
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specialGuests: this.shuffle(setData.specialGuests)
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};
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while (true) {
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@@ -251,10 +294,6 @@ export class PackGeneratorService {
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const drawC = this.drawColorBalanced(currentPools.commons, commonsNeeded, namesInThisPack);
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if (!drawC.success && currentPools.commons.length >= commonsNeeded) {
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// If we have enough cards but failed strict color balancing, we might accept it or fail.
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// Standard algo returns null on failure. Let's do same to be safe, or just accept partial.
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// Given "Naive approach" in drawColorBalanced, if it returns success=false but has cards, it meant it couldn't find unique ones?
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// drawUniqueCards (called by drawColorBalanced) checks if we have enough cards.
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return null;
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} else if (currentPools.commons.length < commonsNeeded) {
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return null;
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@@ -265,9 +304,9 @@ export class PackGeneratorService {
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drawC.selected.forEach(c => namesInThisPack.add(c.name));
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// 2. Slot 7: Common / The List
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// 1-87: Common from Main Set
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// 88-97: Card from "The List" (Common/Uncommon)
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// 98-100: Uncommon from "The List"
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// 1-87: 1 Common from Main Set.
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// 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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// 98-100: 1 Uncommon from "The List".
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const roll7 = Math.floor(Math.random() * 100) + 1;
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let slot7Card: DraftCard | undefined;
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@@ -276,25 +315,30 @@ export class PackGeneratorService {
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const res = this.drawUniqueCards(currentPools.commons, 1, namesInThisPack);
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if (res.success) { slot7Card = res.selected[0]; currentPools.commons = res.remainingPool; }
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} else if (roll7 <= 97) {
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// List (Common/Uncommon). Simulating by picking 50/50 C/U if actual List not available
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const useUncommon = Math.random() < 0.5;
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const pool = useUncommon ? currentPools.uncommons : currentPools.commons;
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// Fallback if one pool is empty
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const effectivePool = pool.length > 0 ? pool : (useUncommon ? currentPools.commons : currentPools.uncommons);
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if (effectivePool.length > 0) {
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const res = this.drawUniqueCards(effectivePool, 1, namesInThisPack);
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// List (Common/Uncommon). Use SpecialGuests or 50/50 fallback
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if (currentPools.specialGuests.length > 0) {
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const res = this.drawUniqueCards(currentPools.specialGuests, 1, namesInThisPack);
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if (res.success) { slot7Card = res.selected[0]; currentPools.specialGuests = res.remainingPool; }
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} else {
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// Fallback
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const pool = Math.random() < 0.5 ? currentPools.commons : currentPools.uncommons;
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const res = this.drawUniqueCards(pool, 1, namesInThisPack);
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if (res.success) {
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slot7Card = res.selected[0];
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// Identify which pool to update
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if (effectivePool === currentPools.uncommons) currentPools.uncommons = res.remainingPool;
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else currentPools.commons = res.remainingPool;
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if (pool === currentPools.commons) currentPools.commons = res.remainingPool;
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else currentPools.uncommons = res.remainingPool;
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}
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}
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} else {
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// 98-100: Uncommon (from List or pool)
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const res = this.drawUniqueCards(currentPools.uncommons, 1, namesInThisPack);
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if (res.success) { slot7Card = res.selected[0]; currentPools.uncommons = res.remainingPool; }
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// 98-100: Uncommon from "The List"
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if (currentPools.specialGuests.length > 0) {
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const res = this.drawUniqueCards(currentPools.specialGuests, 1, namesInThisPack);
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if (res.success) { slot7Card = res.selected[0]; currentPools.specialGuests = res.remainingPool; }
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} else {
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// Fallback
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const res = this.drawUniqueCards(currentPools.uncommons, 1, namesInThisPack);
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if (res.success) { slot7Card = res.selected[0]; currentPools.uncommons = res.remainingPool; }
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}
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}
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if (slot7Card) {
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@@ -305,7 +349,6 @@ export class PackGeneratorService {
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// 3. Slots 8-11: Uncommons (4 cards)
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const uncommonsNeeded = 4;
|
||||
const drawU = this.drawUniqueCards(currentPools.uncommons, uncommonsNeeded, namesInThisPack);
|
||||
// We accept partial if pool depleted to avoid crashing, but standard behavior is usually strict.
|
||||
packCards.push(...drawU.selected);
|
||||
currentPools.uncommons = drawU.remainingPool;
|
||||
drawU.selected.forEach(c => namesInThisPack.add(c.name));
|
||||
@@ -329,25 +372,19 @@ export class PackGeneratorService {
|
||||
namesInThisPack.add(landCard.name);
|
||||
}
|
||||
|
||||
// Helper for Wildcards
|
||||
// Helper for Wildcards (Peasant)
|
||||
const drawWildcard = (foil: boolean) => {
|
||||
// ~62% Common, ~37% Uncommon
|
||||
const wRoll = Math.random() * 100;
|
||||
let wRarity = 'common';
|
||||
// ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic
|
||||
if (wRoll > 87) wRarity = 'mythic';
|
||||
else if (wRoll > 74) wRarity = 'rare';
|
||||
else if (wRoll > 50) wRarity = 'uncommon';
|
||||
else wRarity = 'common';
|
||||
if (wRoll > 62) wRarity = 'uncommon';
|
||||
|
||||
let poolToUse: DraftCard[] = [];
|
||||
let updatePool = (_newPool: DraftCard[]) => { };
|
||||
|
||||
if (wRarity === 'mythic') { poolToUse = currentPools.mythics; updatePool = (p) => currentPools.mythics = p; }
|
||||
else if (wRarity === 'rare') { poolToUse = currentPools.rares; updatePool = (p) => currentPools.rares = p; }
|
||||
else if (wRarity === 'uncommon') { poolToUse = currentPools.uncommons; updatePool = (p) => currentPools.uncommons = p; }
|
||||
if (wRarity === 'uncommon') { poolToUse = currentPools.uncommons; updatePool = (p) => currentPools.uncommons = p; }
|
||||
else { poolToUse = currentPools.commons; updatePool = (p) => currentPools.commons = p; }
|
||||
|
||||
// Fallback
|
||||
if (poolToUse.length === 0) {
|
||||
if (currentPools.commons.length > 0) { poolToUse = currentPools.commons; updatePool = (p) => currentPools.commons = p; }
|
||||
}
|
||||
@@ -380,14 +417,14 @@ export class PackGeneratorService {
|
||||
}
|
||||
|
||||
} else {
|
||||
// --- NEW ALGORITHM (Play Booster) ---
|
||||
// --- NEW ALGORITHM (Standard / Play Booster) ---
|
||||
|
||||
// 1. Slots 1-6: Commons (Color Balanced)
|
||||
const commonsNeeded = 6;
|
||||
const drawC = this.drawColorBalanced(currentPools.commons, commonsNeeded, namesInThisPack);
|
||||
if (!drawC.success) return null;
|
||||
packCards.push(...drawC.selected);
|
||||
currentPools.commons = drawC.remainingPool; // Update pool
|
||||
currentPools.commons = drawC.remainingPool;
|
||||
drawC.selected.forEach(c => namesInThisPack.add(c.name));
|
||||
|
||||
// 2. Slots 8-10: Uncommons (3 cards)
|
||||
@@ -399,7 +436,7 @@ export class PackGeneratorService {
|
||||
drawU.selected.forEach(c => namesInThisPack.add(c.name));
|
||||
|
||||
// 3. Slot 11: Main Rare/Mythic (1/8 Mythic, 7/8 Rare)
|
||||
const isMythic = Math.random() < (1 / 8);
|
||||
const isMythic = Math.random() < 0.125;
|
||||
let rarePicked = false;
|
||||
|
||||
if (isMythic && currentPools.mythics.length > 0) {
|
||||
@@ -422,10 +459,11 @@ export class PackGeneratorService {
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback if Rare pool empty but Mythic not (or vice versa) handled by just skipping
|
||||
|
||||
// 4. Slot 7: Wildcard / The List
|
||||
// 1-87: Common, 88-97: List (C/U), 98-99: List (R/M), 100: Special Guest
|
||||
// 4. Slot 7: Common / The List / Special Guest
|
||||
// 1-87: 1 Common from Main Set.
|
||||
// 88-97: 1 Card from "The List" (Common/Uncommon reprint).
|
||||
// 98-99: 1 Rare/Mythic from "The List".
|
||||
// 100: 1 Special Guest (High Value).
|
||||
const roll7 = Math.floor(Math.random() * 100) + 1;
|
||||
let slot7Card: DraftCard | undefined;
|
||||
|
||||
@@ -434,36 +472,42 @@ export class PackGeneratorService {
|
||||
const res = this.drawUniqueCards(currentPools.commons, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.commons = res.remainingPool; }
|
||||
} else if (roll7 <= 97) {
|
||||
// "The List" (Common/Uncommon). Simulating by picking from C/U pools if "The List" is not explicit
|
||||
// For now, we mix C and U pools and pick one.
|
||||
const listPool = [...currentPools.commons, ...currentPools.uncommons]; // Simplification
|
||||
if (listPool.length > 0) {
|
||||
const rnd = Math.floor(Math.random() * listPool.length);
|
||||
slot7Card = listPool[rnd];
|
||||
// Remove from original pool not trivial here due to merge, let's use helpers
|
||||
// Better: Pick random type
|
||||
const pickUncommon = Math.random() < 0.3; // Arbitrary weight
|
||||
if (pickUncommon) {
|
||||
const res = this.drawUniqueCards(currentPools.uncommons, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.uncommons = res.remainingPool; }
|
||||
} else {
|
||||
const res = this.drawUniqueCards(currentPools.commons, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.commons = res.remainingPool; }
|
||||
// List (Common/Uncommon)
|
||||
if (currentPools.specialGuests.length > 0) {
|
||||
const res = this.drawUniqueCards(currentPools.specialGuests, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.specialGuests = res.remainingPool; }
|
||||
} else {
|
||||
const pool = Math.random() < 0.5 ? currentPools.commons : currentPools.uncommons;
|
||||
const res = this.drawUniqueCards(pool, 1, namesInThisPack);
|
||||
if (res.success) {
|
||||
slot7Card = res.selected[0];
|
||||
if (pool === currentPools.commons) currentPools.commons = res.remainingPool;
|
||||
else currentPools.uncommons = res.remainingPool;
|
||||
}
|
||||
}
|
||||
} else if (roll7 <= 99) {
|
||||
// List (Rare/Mythic)
|
||||
if (currentPools.specialGuests.length > 0) {
|
||||
const res = this.drawUniqueCards(currentPools.specialGuests, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.specialGuests = res.remainingPool; }
|
||||
} else {
|
||||
const pool = Math.random() < 0.125 ? currentPools.mythics : currentPools.rares;
|
||||
const res = this.drawUniqueCards(pool, 1, namesInThisPack);
|
||||
if (res.success) {
|
||||
slot7Card = res.selected[0];
|
||||
if (pool === currentPools.mythics) currentPools.mythics = res.remainingPool;
|
||||
else currentPools.rares = res.remainingPool;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 98-100: Rare/Mythic/Special Guest
|
||||
// Pick Rare or Mythic
|
||||
// 98-99 (2%) vs 100 (1%) -> 2:1 ratio
|
||||
const isGuest = roll7 === 100;
|
||||
const useMythic = isGuest || Math.random() < 0.2;
|
||||
|
||||
if (useMythic && currentPools.mythics.length > 0) {
|
||||
// 100: Special Guest
|
||||
if (currentPools.specialGuests.length > 0) {
|
||||
const res = this.drawUniqueCards(currentPools.specialGuests, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.specialGuests = res.remainingPool; }
|
||||
} else {
|
||||
// Fallback Mythic
|
||||
const res = this.drawUniqueCards(currentPools.mythics, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.mythics = res.remainingPool; }
|
||||
} else {
|
||||
const res = this.drawUniqueCards(currentPools.rares, 1, namesInThisPack);
|
||||
if (res.success) { slot7Card = res.selected[0]; currentPools.rares = res.remainingPool; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -488,7 +532,6 @@ export class PackGeneratorService {
|
||||
// Fallback: Pick a Common if no lands
|
||||
// const res = this.drawUniqueCards(currentPools.commons, 1, namesInThisPack);
|
||||
// if (res.success) { landCard = { ...res.selected[0] }; ... }
|
||||
// Better to just have no land than a non-land
|
||||
}
|
||||
|
||||
if (landCard) {
|
||||
@@ -498,8 +541,7 @@ export class PackGeneratorService {
|
||||
}
|
||||
|
||||
// 6. Slot 13: Wildcard (Non-Foil)
|
||||
// Weights: ~49% C, ~24% U, ~13% R, ~13% M => Sum=99.
|
||||
// Normalized: C:50, U:24, R:13, M:13
|
||||
// Weights: ~49% C, ~24% U, ~13% R, ~13% M
|
||||
const drawWildcard = (foil: boolean) => {
|
||||
const wRoll = Math.random() * 100;
|
||||
let wRarity = 'common';
|
||||
@@ -508,7 +550,6 @@ export class PackGeneratorService {
|
||||
else if (wRoll > 50) wRarity = 'uncommon';
|
||||
else wRarity = 'common';
|
||||
|
||||
// Adjust buckets
|
||||
let poolToUse: DraftCard[] = [];
|
||||
let updatePool = (_newPool: DraftCard[]) => { };
|
||||
|
||||
@@ -518,7 +559,6 @@ export class PackGeneratorService {
|
||||
else { poolToUse = currentPools.commons; updatePool = (p) => currentPools.commons = p; }
|
||||
|
||||
if (poolToUse.length === 0) {
|
||||
// Fallback cascade
|
||||
if (currentPools.commons.length > 0) { poolToUse = currentPools.commons; updatePool = (p) => currentPools.commons = p; }
|
||||
}
|
||||
|
||||
@@ -541,26 +581,15 @@ export class PackGeneratorService {
|
||||
|
||||
// 8. Slot 15: Marketing / Token
|
||||
if (currentPools.tokens.length > 0) {
|
||||
// Just pick one, duplicates allowed for tokens? user said unique cards... but for tokens?
|
||||
// "drawUniqueCards" handles uniqueness check.
|
||||
const res = this.drawUniqueCards(currentPools.tokens, 1, namesInThisPack);
|
||||
if (res.success) {
|
||||
packCards.push(res.selected[0]);
|
||||
currentPools.tokens = res.remainingPool;
|
||||
// Don't care about uniqueness for tokens as much, but let's stick to it
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort: Mythic -> Rare -> Uncommon -> Common -> Land -> Token
|
||||
// We already have rarityWeight.
|
||||
// Assign weight to 'land' or 'token'?
|
||||
// DraftCard has 'rarity' string.
|
||||
// Standard rarities: common, uncommon, rare, mythic.
|
||||
// Basic Land has rarity 'common' usually? or 'basic'.
|
||||
// Token has rarity 'common' or 'token' (if we set it?). Scryfall tokens often have no rarity or 'common'.
|
||||
|
||||
// Custom sort
|
||||
const getWeight = (c: DraftCard) => {
|
||||
if (c.layout === 'token' || c.typeLine?.includes('Token')) return 0;
|
||||
if (c.typeLine?.includes('Land') && (c.rarity === 'common' || c.rarity === 'basic')) return 1;
|
||||
|
||||
@@ -162,14 +162,16 @@ export class ScryfallService {
|
||||
const data = await response.json();
|
||||
if (data.data) {
|
||||
return data.data.filter((s: any) =>
|
||||
['core', 'expansion', 'masters', 'draft_innovation'].includes(s.set_type)
|
||||
['core', 'expansion', 'masters', 'draft_innovation', 'commander', 'funny', 'masterpiece', 'eternal'].includes(s.set_type)
|
||||
).map((s: any) => ({
|
||||
code: s.code,
|
||||
name: s.name,
|
||||
set_type: s.set_type,
|
||||
released_at: s.released_at,
|
||||
icon_svg_uri: s.icon_svg_uri,
|
||||
digital: s.digital
|
||||
digital: s.digital,
|
||||
parent_set_code: s.parent_set_code,
|
||||
card_count: s.card_count
|
||||
}));
|
||||
}
|
||||
} catch (e) {
|
||||
@@ -178,7 +180,7 @@ export class ScryfallService {
|
||||
return [];
|
||||
}
|
||||
|
||||
async fetchSetCards(setCode: string, onProgress?: (current: number) => void): Promise<ScryfallCard[]> {
|
||||
async fetchSetCards(setCode: string, relatedSets: string[] = [], onProgress?: (current: number) => void): Promise<ScryfallCard[]> {
|
||||
if (this.initPromise) await this.initPromise;
|
||||
|
||||
// Check if we already have a significant number of cards from this set in cache?
|
||||
@@ -186,7 +188,9 @@ export class ScryfallService {
|
||||
// But for now, we just fetch and merge.
|
||||
|
||||
let cards: ScryfallCard[] = [];
|
||||
let url = `https://api.scryfall.com/cards/search?q=set:${setCode}&unique=cards`;
|
||||
const setClause = `e:${setCode}` + relatedSets.map(s => ` OR e:${s}`).join('');
|
||||
// User requested pattern: (e:main or e:sub) and is:booster unique=prints
|
||||
let url = `https://api.scryfall.com/cards/search?q=(${setClause}) unique=prints is:booster`;
|
||||
|
||||
while (url) {
|
||||
try {
|
||||
@@ -228,4 +232,6 @@ export interface ScryfallSet {
|
||||
released_at: string;
|
||||
icon_svg_uri: string;
|
||||
digital: boolean;
|
||||
parent_set_code?: string;
|
||||
card_count: number;
|
||||
}
|
||||
|
||||
@@ -130,7 +130,8 @@ app.get('/api/sets', async (_req: Request, res: Response) => {
|
||||
|
||||
app.get('/api/sets/:code/cards', async (req: Request, res: Response) => {
|
||||
try {
|
||||
const cards = await scryfallService.fetchSetCards(req.params.code);
|
||||
const related = req.query.related ? (req.query.related as string).split(',') : [];
|
||||
const cards = await scryfallService.fetchSetCards(req.params.code, related);
|
||||
|
||||
// Implicitly cache images for these cards so local URLs work
|
||||
if (cards.length > 0) {
|
||||
@@ -218,7 +219,18 @@ app.post('/api/packs/generate', async (req: Request, res: Response) => {
|
||||
ignoreTokens: false
|
||||
};
|
||||
|
||||
const { pools, sets } = packGeneratorService.processCards(poolCards, activeFilters);
|
||||
// Fetch metadata for merging subsets
|
||||
const allSets = await scryfallService.fetchSets();
|
||||
const setsMetadata: { [code: string]: { parent_set_code?: string } } = {};
|
||||
if (allSets && Array.isArray(allSets)) {
|
||||
allSets.forEach((s: any) => {
|
||||
if (selectedSets && selectedSets.includes(s.code)) {
|
||||
setsMetadata[s.code] = { parent_set_code: s.parent_set_code };
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const { pools, sets } = packGeneratorService.processCards(poolCards, activeFilters, setsMetadata);
|
||||
|
||||
// Extract available basic lands for deck building
|
||||
const basicLands = pools.lands.filter(c => c.typeLine?.includes('Basic'));
|
||||
|
||||
@@ -34,6 +34,7 @@ export interface ProcessedPools {
|
||||
mythics: DraftCard[];
|
||||
lands: DraftCard[];
|
||||
tokens: DraftCard[];
|
||||
specialGuests: DraftCard[];
|
||||
}
|
||||
|
||||
export interface SetsMap {
|
||||
@@ -46,6 +47,7 @@ export interface SetsMap {
|
||||
mythics: DraftCard[];
|
||||
lands: DraftCard[];
|
||||
tokens: DraftCard[];
|
||||
specialGuests: DraftCard[];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,9 +59,9 @@ export interface PackGenerationSettings {
|
||||
|
||||
export class PackGeneratorService {
|
||||
|
||||
processCards(cards: ScryfallCard[], filters: { ignoreBasicLands: boolean, ignoreCommander: boolean, ignoreTokens: boolean }): { pools: ProcessedPools, sets: SetsMap } {
|
||||
processCards(cards: ScryfallCard[], filters: { ignoreBasicLands: boolean, ignoreCommander: boolean, ignoreTokens: boolean }, setsMetadata: { [code: string]: { parent_set_code?: string } } = {}): { pools: ProcessedPools, sets: SetsMap } {
|
||||
console.time('processCards');
|
||||
const pools: ProcessedPools = { commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [] };
|
||||
const pools: ProcessedPools = { commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [], specialGuests: [] };
|
||||
const setsMap: SetsMap = {};
|
||||
|
||||
let processedCount = 0;
|
||||
@@ -118,10 +120,11 @@ export class PackGeneratorService {
|
||||
else if (rarity === 'uncommon') pools.uncommons.push(cardObj);
|
||||
else if (rarity === 'rare') pools.rares.push(cardObj);
|
||||
else if (rarity === 'mythic') pools.mythics.push(cardObj);
|
||||
else pools.specialGuests.push(cardObj);
|
||||
|
||||
// Add to Sets Map
|
||||
if (!setsMap[cardData.set]) {
|
||||
setsMap[cardData.set] = { name: cardData.set_name, code: cardData.set, commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [] };
|
||||
setsMap[cardData.set] = { name: cardData.set_name, code: cardData.set, commons: [], uncommons: [], rares: [], mythics: [], lands: [], tokens: [], specialGuests: [] };
|
||||
}
|
||||
const setEntry = setsMap[cardData.set];
|
||||
|
||||
@@ -147,11 +150,38 @@ export class PackGeneratorService {
|
||||
else if (rarity === 'uncommon') { pools.uncommons.push(cardObj); setEntry.uncommons.push(cardObj); }
|
||||
else if (rarity === 'rare') { pools.rares.push(cardObj); setEntry.rares.push(cardObj); }
|
||||
else if (rarity === 'mythic') { pools.mythics.push(cardObj); setEntry.mythics.push(cardObj); }
|
||||
else { pools.specialGuests.push(cardObj); setEntry.specialGuests.push(cardObj); }
|
||||
}
|
||||
|
||||
processedCount++;
|
||||
});
|
||||
|
||||
// 2. Second Pass: Merge Subsets (Masterpieces) into Parents
|
||||
Object.keys(setsMap).forEach(setCode => {
|
||||
const meta = setsMetadata[setCode];
|
||||
if (meta && meta.parent_set_code) {
|
||||
const parentCode = meta.parent_set_code;
|
||||
if (setsMap[parentCode]) {
|
||||
const parentSet = setsMap[parentCode];
|
||||
const childSet = setsMap[setCode];
|
||||
|
||||
const allChildCards = [
|
||||
...childSet.commons,
|
||||
...childSet.uncommons,
|
||||
...childSet.rares,
|
||||
...childSet.mythics,
|
||||
...childSet.specialGuests
|
||||
];
|
||||
|
||||
parentSet.specialGuests.push(...allChildCards);
|
||||
pools.specialGuests.push(...allChildCards);
|
||||
|
||||
// Remove child set from map so we don't generate separate packs for it
|
||||
delete setsMap[setCode];
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
console.log(`[PackGenerator] Processed ${processedCount} cards.`);
|
||||
console.timeEnd('processCards');
|
||||
return { pools, sets: setsMap };
|
||||
@@ -176,7 +206,8 @@ export class PackGeneratorService {
|
||||
rares: this.shuffle([...pools.rares]),
|
||||
mythics: this.shuffle([...pools.mythics]),
|
||||
lands: this.shuffle([...pools.lands]),
|
||||
tokens: this.shuffle([...pools.tokens])
|
||||
tokens: this.shuffle([...pools.tokens]),
|
||||
specialGuests: this.shuffle([...pools.specialGuests])
|
||||
};
|
||||
|
||||
// Log pool sizes
|
||||
@@ -197,7 +228,8 @@ export class PackGeneratorService {
|
||||
rares: this.shuffle([...pools.rares]),
|
||||
mythics: this.shuffle([...pools.mythics]),
|
||||
lands: this.shuffle([...pools.lands]),
|
||||
tokens: this.shuffle([...pools.tokens])
|
||||
tokens: this.shuffle([...pools.tokens]),
|
||||
specialGuests: this.shuffle([...pools.specialGuests])
|
||||
};
|
||||
}
|
||||
|
||||
@@ -256,7 +288,8 @@ export class PackGeneratorService {
|
||||
rares: this.shuffle([...data.rares]),
|
||||
mythics: this.shuffle([...data.mythics]),
|
||||
lands: this.shuffle([...data.lands]),
|
||||
tokens: this.shuffle([...data.tokens])
|
||||
tokens: this.shuffle([...data.tokens]),
|
||||
specialGuests: this.shuffle([...data.specialGuests])
|
||||
};
|
||||
|
||||
let packsGeneratedForSet = 0;
|
||||
@@ -276,7 +309,8 @@ export class PackGeneratorService {
|
||||
rares: this.shuffle([...data.rares]),
|
||||
mythics: this.shuffle([...data.mythics]),
|
||||
lands: this.shuffle([...data.lands]),
|
||||
tokens: this.shuffle([...data.tokens])
|
||||
tokens: this.shuffle([...data.tokens]),
|
||||
specialGuests: this.shuffle([...data.specialGuests])
|
||||
};
|
||||
}
|
||||
|
||||
@@ -305,8 +339,7 @@ export class PackGeneratorService {
|
||||
const packCards: DraftCard[] = [];
|
||||
const namesInPack = new Set<string>();
|
||||
|
||||
// Standard: 14 cards exactly. Peasant: 13 cards exactly.
|
||||
const targetSize = rarityMode === 'peasant' ? 13 : 14;
|
||||
const targetSize = 14;
|
||||
|
||||
// Helper to abstract draw logic
|
||||
const draw = (pool: DraftCard[], count: number, poolKey: keyof ProcessedPools) => {
|
||||
@@ -322,90 +355,183 @@ export class PackGeneratorService {
|
||||
return result.selected;
|
||||
};
|
||||
|
||||
// 1. Commons (6)
|
||||
draw(pools.commons, 6, 'commons');
|
||||
if (rarityMode === 'peasant') {
|
||||
// 1. Commons (6) - Color Balanced
|
||||
// Using drawColorBalanced helper
|
||||
const drawC = this.drawColorBalanced(pools.commons, 6, namesInPack, withReplacement);
|
||||
if (drawC.selected.length > 0) {
|
||||
packCards.push(...drawC.selected);
|
||||
if (!withReplacement) {
|
||||
pools.commons = drawC.remainingPool;
|
||||
drawC.selected.forEach(c => namesInPack.add(c.name));
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Slot 7: Common / The List
|
||||
// 1-87: Common
|
||||
// 88-97: List (C/U)
|
||||
// 98-100: List (U)
|
||||
const roll7 = Math.floor(Math.random() * 100) + 1;
|
||||
const hasGuests = pools.specialGuests.length > 0;
|
||||
|
||||
if (roll7 <= 87) {
|
||||
draw(pools.commons, 1, 'commons');
|
||||
} else if (roll7 <= 97) {
|
||||
// List (C/U) - Fallback logic
|
||||
if (hasGuests) draw(pools.specialGuests, 1, 'specialGuests');
|
||||
else {
|
||||
// 50/50 fallback
|
||||
const useU = Math.random() < 0.5;
|
||||
if (useU) draw(pools.uncommons, 1, 'uncommons');
|
||||
else draw(pools.commons, 1, 'commons');
|
||||
}
|
||||
} else {
|
||||
// 98-100: List (U)
|
||||
if (hasGuests) draw(pools.specialGuests, 1, 'specialGuests');
|
||||
else draw(pools.uncommons, 1, 'uncommons');
|
||||
}
|
||||
|
||||
// 3. Uncommons (4)
|
||||
draw(pools.uncommons, 4, 'uncommons');
|
||||
|
||||
// 4. Land (Slot 12)
|
||||
const isFoilLand = Math.random() < 0.2;
|
||||
const landPicks = draw(pools.lands, 1, 'lands');
|
||||
if (landPicks.length > 0 && isFoilLand) {
|
||||
const idx = packCards.indexOf(landPicks[0]);
|
||||
if (idx !== -1) {
|
||||
packCards[idx] = { ...packCards[idx], finish: 'foil' };
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Wildcards (Slot 13 & 14)
|
||||
// Peasant weights: ~62% Common, ~37% Uncommon
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const isFoil = i === 1;
|
||||
const wRoll = Math.random() * 100;
|
||||
let targetKey: keyof ProcessedPools = 'commons';
|
||||
|
||||
// 1-62: Common, 63-100: Uncommon (Approx > 62)
|
||||
if (wRoll > 62) targetKey = 'uncommons';
|
||||
else targetKey = 'commons';
|
||||
|
||||
let pool = pools[targetKey];
|
||||
if (pool.length === 0) {
|
||||
// Fallback
|
||||
targetKey = 'commons';
|
||||
pool = pools.commons;
|
||||
}
|
||||
|
||||
const res = this.drawCards(pool, 1, namesInPack, withReplacement);
|
||||
if (res.selected.length > 0) {
|
||||
const card = { ...res.selected[0] };
|
||||
if (isFoil) card.finish = 'foil';
|
||||
packCards.push(card);
|
||||
if (!withReplacement) {
|
||||
// @ts-ignore
|
||||
pools[targetKey] = res.remainingPool;
|
||||
namesInPack.add(card.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Slot 7 (Common or List)
|
||||
const roll7 = Math.random() * 100;
|
||||
if (roll7 < 87) {
|
||||
// Common
|
||||
draw(pools.commons, 1, 'commons');
|
||||
} else {
|
||||
// Uncommon/List
|
||||
// If pool empty, try fallback if standard? No, strict as per previous instruction.
|
||||
draw(pools.uncommons, 1, 'uncommons');
|
||||
}
|
||||
// STANDARD MODE
|
||||
|
||||
// 3. Uncommons (3 or 4 dependent on PEASANT vs STANDARD)
|
||||
const uNeeded = rarityMode === 'peasant' ? 4 : 3;
|
||||
draw(pools.uncommons, uNeeded, 'uncommons');
|
||||
// 1. Commons (6)
|
||||
const drawC = this.drawColorBalanced(pools.commons, 6, namesInPack, withReplacement);
|
||||
if (drawC.selected.length > 0) {
|
||||
packCards.push(...drawC.selected);
|
||||
if (!withReplacement) {
|
||||
pools.commons = drawC.remainingPool;
|
||||
drawC.selected.forEach(c => namesInPack.add(c.name));
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Rare/Mythic (Standard Only)
|
||||
if (rarityMode === 'standard') {
|
||||
// 2. Slot 7 (Common / List / Guest)
|
||||
// 1-87: Common
|
||||
// 88-97: List (C/U)
|
||||
// 98-99: List (R/M)
|
||||
// 100: Special Guest
|
||||
const roll7 = Math.floor(Math.random() * 100) + 1; // 1-100
|
||||
const hasGuests = pools.specialGuests.length > 0;
|
||||
|
||||
if (roll7 <= 87) {
|
||||
draw(pools.commons, 1, 'commons');
|
||||
} else if (roll7 <= 97) {
|
||||
// List C/U
|
||||
if (hasGuests) draw(pools.specialGuests, 1, 'specialGuests');
|
||||
else {
|
||||
if (Math.random() < 0.5) draw(pools.uncommons, 1, 'uncommons');
|
||||
else draw(pools.commons, 1, 'commons');
|
||||
}
|
||||
} else if (roll7 <= 99) {
|
||||
// List R/M
|
||||
if (hasGuests) draw(pools.specialGuests, 1, 'specialGuests');
|
||||
else {
|
||||
if (Math.random() < 0.5) draw(pools.mythics, 1, 'mythics');
|
||||
else draw(pools.rares, 1, 'rares');
|
||||
}
|
||||
} else {
|
||||
// 100: Special Guest
|
||||
if (hasGuests) draw(pools.specialGuests, 1, 'specialGuests');
|
||||
else draw(pools.mythics, 1, 'mythics'); // Fallback to Mythic
|
||||
}
|
||||
|
||||
// 3. Uncommons (3)
|
||||
draw(pools.uncommons, 3, 'uncommons');
|
||||
|
||||
// 4. Main Rare/Mythic (Slot 11)
|
||||
const isMythic = Math.random() < 0.125;
|
||||
let pickedR = false;
|
||||
|
||||
if (isMythic && pools.mythics.length > 0) {
|
||||
const sel = draw(pools.mythics, 1, 'mythics');
|
||||
if (sel.length) pickedR = true;
|
||||
}
|
||||
|
||||
if (!pickedR && pools.rares.length > 0) {
|
||||
if (!pickedR) {
|
||||
draw(pools.rares, 1, 'rares');
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Land
|
||||
const isFoilLand = Math.random() < 0.2;
|
||||
if (pools.lands.length > 0) {
|
||||
// For lands, we generally want random basic lands anyway even in finite cubes if possible?
|
||||
// But adhering to 'withReplacement' logic strictly.
|
||||
const res = this.drawCards(pools.lands, 1, namesInPack, withReplacement);
|
||||
if (res.selected.length) {
|
||||
const l = { ...res.selected[0] };
|
||||
if (isFoilLand) l.finish = 'foil';
|
||||
packCards.push(l);
|
||||
if (!withReplacement) {
|
||||
pools.lands = res.remainingPool;
|
||||
namesInPack.add(l.name);
|
||||
// 5. Land (Slot 12)
|
||||
const isFoilLand = Math.random() < 0.2;
|
||||
const landPicks = draw(pools.lands, 1, 'lands');
|
||||
if (landPicks.length > 0 && isFoilLand) {
|
||||
const idx = packCards.indexOf(landPicks[0]);
|
||||
if (idx !== -1) {
|
||||
packCards[idx] = { ...packCards[idx], finish: 'foil' };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. Wildcards (2 slots) + Foil Wildcard
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const isFoil = i === 1; // 2nd is foil
|
||||
const wRoll = Math.random() * 100;
|
||||
let targetPool = pools.commons;
|
||||
let targetKey: keyof ProcessedPools = 'commons';
|
||||
// 6. Wildcards (Slot 13 & 14)
|
||||
// Standard weights: ~49% C, ~24% U, ~13% R, ~13% M
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const isFoil = i === 1;
|
||||
const wRoll = Math.random() * 100;
|
||||
let targetKey: keyof ProcessedPools = 'commons';
|
||||
|
||||
if (rarityMode === 'peasant') {
|
||||
if (wRoll > 60) { targetPool = pools.uncommons; targetKey = 'uncommons'; }
|
||||
else { targetPool = pools.commons; targetKey = 'commons'; }
|
||||
} else {
|
||||
if (wRoll > 87) { targetPool = pools.mythics; targetKey = 'mythics'; }
|
||||
else if (wRoll > 74) { targetPool = pools.rares; targetKey = 'rares'; }
|
||||
else if (wRoll > 50) { targetPool = pools.uncommons; targetKey = 'uncommons'; }
|
||||
}
|
||||
if (wRoll > 87) targetKey = 'mythics';
|
||||
else if (wRoll > 74) targetKey = 'rares';
|
||||
else if (wRoll > 50) targetKey = 'uncommons';
|
||||
|
||||
let res = this.drawCards(targetPool, 1, namesInPack, withReplacement);
|
||||
let pool = pools[targetKey];
|
||||
// Hierarchical fallback
|
||||
if (pool.length === 0) {
|
||||
if (targetKey === 'mythics' && pools.rares.length) targetKey = 'rares';
|
||||
if ((targetKey === 'rares' || targetKey === 'mythics') && pools.uncommons.length) targetKey = 'uncommons';
|
||||
if (targetKey !== 'commons' && pools.commons.length) targetKey = 'commons';
|
||||
pool = pools[targetKey];
|
||||
}
|
||||
|
||||
// FALLBACK LOGIC for Wildcards (Standard Only mostly)
|
||||
// If we failed to get a card from target pool (e.g. rolled Mythic but set has none), try lower rarity
|
||||
if (!res.success && rarityMode === 'standard') {
|
||||
if (targetKey === 'mythics' && pools.rares.length) { res = this.drawCards(pools.rares, 1, namesInPack, withReplacement); targetKey = 'rares'; }
|
||||
else if (targetKey === 'rares' && pools.uncommons.length) { res = this.drawCards(pools.uncommons, 1, namesInPack, withReplacement); targetKey = 'uncommons'; }
|
||||
else if (targetKey === 'uncommons' && pools.commons.length) { res = this.drawCards(pools.commons, 1, namesInPack, withReplacement); targetKey = 'commons'; }
|
||||
}
|
||||
|
||||
if (res.selected.length) {
|
||||
const c = { ...res.selected[0] };
|
||||
if (isFoil) c.finish = 'foil';
|
||||
packCards.push(c);
|
||||
if (!withReplacement) {
|
||||
// @ts-ignore
|
||||
pools[targetKey] = res.remainingPool;
|
||||
namesInPack.add(c.name);
|
||||
const res = this.drawCards(pool, 1, namesInPack, withReplacement);
|
||||
if (res.selected.length > 0) {
|
||||
const card = { ...res.selected[0] };
|
||||
if (isFoil) card.finish = 'foil';
|
||||
packCards.push(card);
|
||||
if (!withReplacement) {
|
||||
// @ts-ignore
|
||||
pools[targetKey] = res.remainingPool;
|
||||
namesInPack.add(card.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -428,21 +554,21 @@ export class PackGeneratorService {
|
||||
|
||||
packCards.sort((a, b) => getWeight(b) - getWeight(a));
|
||||
|
||||
// ENFORCE SIZE STRICTLY
|
||||
const finalCards = packCards.slice(0, targetSize);
|
||||
|
||||
// Strict Validation
|
||||
if (finalCards.length < targetSize) {
|
||||
if (packCards.length < targetSize) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
id: packId,
|
||||
setName: setName,
|
||||
cards: finalCards
|
||||
cards: packCards
|
||||
};
|
||||
}
|
||||
|
||||
private drawColorBalanced(pool: DraftCard[], count: number, existingNames: Set<string>, withReplacement: boolean) {
|
||||
return this.drawCards(pool, count, existingNames, withReplacement);
|
||||
}
|
||||
|
||||
// Unified Draw Method
|
||||
private drawCards(pool: DraftCard[], count: number, existingNames: Set<string>, withReplacement: boolean) {
|
||||
if (pool.length === 0) return { selected: [], remainingPool: pool, success: false };
|
||||
|
||||
@@ -193,13 +193,15 @@ export class ScryfallService {
|
||||
const data = await resp.json();
|
||||
|
||||
const sets = data.data
|
||||
.filter((s: any) => ['core', 'expansion', 'masters', 'draft_innovation', 'commander', 'funny'].includes(s.set_type))
|
||||
.filter((s: any) => ['core', 'expansion', 'masters', 'draft_innovation', 'commander', 'funny', 'masterpiece', 'eternal'].includes(s.set_type))
|
||||
.map((s: any) => ({
|
||||
code: s.code,
|
||||
name: s.name,
|
||||
set_type: s.set_type,
|
||||
released_at: s.released_at,
|
||||
digital: s.digital
|
||||
digital: s.digital,
|
||||
parent_set_code: s.parent_set_code,
|
||||
card_count: s.card_count
|
||||
}));
|
||||
|
||||
return sets;
|
||||
@@ -209,7 +211,7 @@ export class ScryfallService {
|
||||
}
|
||||
}
|
||||
|
||||
async fetchSetCards(setCode: string): Promise<ScryfallCard[]> {
|
||||
async fetchSetCards(setCode: string, relatedSets: string[] = []): Promise<ScryfallCard[]> {
|
||||
const setHash = setCode.toLowerCase();
|
||||
const setCachePath = path.join(SETS_DIR, `${setHash}.json`);
|
||||
|
||||
@@ -226,26 +228,30 @@ export class ScryfallService {
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`[ScryfallService] Fetching cards for set ${setCode} from API...`);
|
||||
console.log(`[ScryfallService] Fetching cards for set ${setCode} (related: ${relatedSets.join(',')}) from API...`);
|
||||
let allCards: ScryfallCard[] = [];
|
||||
let url = `https://api.scryfall.com/cards/search?q=set:${setCode}&unique=cards`;
|
||||
|
||||
// Construct Composite Query: (e:main OR e:sub1 OR e:sub2) is:booster unique=prints
|
||||
const setClause = `e:${setCode}` + relatedSets.map(s => ` OR e:${s}`).join('');
|
||||
let url = `https://api.scryfall.com/cards/search?q=(${setClause}) unique=prints is:booster`;
|
||||
|
||||
try {
|
||||
while (url) {
|
||||
console.log(`[ScryfallService] Requesting: ${url}`);
|
||||
const r = await fetch(url);
|
||||
if (!r.ok) {
|
||||
if (r.status === 404) {
|
||||
console.log(`[ScryfallService] [API CALL] Requesting: ${url}`);
|
||||
const resp = await fetch(url);
|
||||
console.log(`[ScryfallService] [API RESPONSE] Status: ${resp.status}`);
|
||||
|
||||
if (!resp.ok) {
|
||||
if (resp.status === 404) {
|
||||
console.warn(`[ScryfallService] 404 Not Found for URL: ${url}. Assuming set has no cards.`);
|
||||
break;
|
||||
}
|
||||
|
||||
const errBody = await r.text();
|
||||
console.error(`[ScryfallService] Error fetching ${url}: ${r.status} ${r.statusText}`, errBody);
|
||||
throw new Error(`Failed to fetch set: ${r.statusText} (${r.status}) - ${errBody}`);
|
||||
const errBody = await resp.text();
|
||||
console.error(`[ScryfallService] Error fetching ${url}: ${resp.status} ${resp.statusText}`, errBody);
|
||||
throw new Error(`Failed to fetch set: ${resp.statusText} (${resp.status}) - ${errBody}`);
|
||||
}
|
||||
|
||||
const d = await r.json();
|
||||
const d = await resp.json();
|
||||
|
||||
if (d.data) {
|
||||
allCards.push(...d.data);
|
||||
|
||||
Reference in New Issue
Block a user