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bc5eda5e2a
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feat: Implement game restart, battlefield styling with art crops and tapped stacks, and initial draw fixes.
Build and Deploy / build (push) Failing after 1m10s
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2025-12-18 20:26:42 +01:00 |
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ca7b5bf7fa
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feat: Implement core game engine logic, high-velocity UX, and new UI components including radial menu, inspector overlay, and mulligan view.
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2025-12-18 18:45:24 +01:00 |
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842beae419
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feat: Implement game and server persistence using Redis and file storage, and add a collapsible, resizable card preview sidebar to the game view.
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2025-12-18 17:40:36 +01:00 |
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a2a45a995c
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implemented game server sync
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2025-12-18 17:24:07 +01:00 |
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e31323859f
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fix: Increase ingress and server body size limits to resolve 413 errors and add related documentation.
Build and Deploy / build (push) Successful in 1m30s
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2025-12-18 11:47:10 +01:00 |
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2869c35885
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feat: Add numerous Magic: The Gathering card metadata and image files.
Build and Deploy / build (push) Failing after 50s
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2025-12-17 18:12:35 +01:00 |
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0fb330e10b
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feat: Add 'Test Solo' feature to Cube Manager for randomized deck play, with server support for solo game state on rejoin.
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2025-12-17 16:29:12 +01:00 |
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e13aa16766
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feat: Implement deck builder magnified card view, land advice, basic land integration, and unlimited time for deck construction.
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2025-12-17 16:15:20 +01:00 |
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e5750d9729
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fix: increase Socket.IO maxHttpBufferSize to 300MB to support larger drafting payloads and prevent 413 errors.
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2025-12-17 15:33:02 +01:00 |
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245ab6414a
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feat: Implement card pool depletion handling and wildcard rarity fallback for pack generation
Build and Deploy / build (push) Successful in 1m17s
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2025-12-17 14:16:02 +01:00 |
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75ffaa4f2a
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feat: Change default filter flags for basic lands, commander sets, and tokens to false on client and server.
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2025-12-17 01:56:40 +01:00 |
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66cec64223
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feat: Implement graceful server shutdown with signal handling and interval clearing.
Build and Deploy / build (push) Successful in 1m16s
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2025-12-17 00:12:53 +01:00 |
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0ac657847e
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feat: Implement server-side Scryfall API integration for card and set caching and introduce new pack generation services.
Build and Deploy / build (push) Successful in 1m15s
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2025-12-17 00:09:21 +01:00 |
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ea24b5a206
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feat: Enhance card metadata handling, implement persistent Scryfall caching, and update pack generation logic for new booster structure.
Build and Deploy / build (push) Failing after 55s
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2025-12-16 22:51:21 +01:00 |
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a1cba11d68
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feat: Implement server-side draft timer with AFK auto-pick and global draft loop, updating client-side timer to reflect server state.
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2025-12-16 22:10:20 +01:00 |
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33a5fcd501
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feat: Enhance session persistence by marking players offline in active games and improving rejoin room with server callbacks.
Build and Deploy / build (push) Successful in 1m11s
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2025-12-16 22:01:36 +01:00 |
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5067f07514
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feat: Implement server-side player context for actions to prevent client tampering.
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2025-12-16 21:48:22 +01:00 |
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1c3758712d
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feat: Pause/resume draft timers on host disconnect/reconnect and enable explicit player room departure.
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2025-12-16 21:37:37 +01:00 |
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b9c5905474
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feat: Add exit functionality and confirmation modal to DraftView, and include draft state in join room callback.
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2025-12-16 21:30:51 +01:00 |
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4663c968ee
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feat: Implement player reconnection logic and auto-pick functionality for disconnected players during draft.
Build and Deploy / build (push) Successful in 1m18s
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2025-12-16 18:46:55 +01:00 |
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6163869a17
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feat: Enhance draft system with 4-player 'pick 2' rules, minimum player count, and fix pack duplication by ensuring unique pack instances.
Build and Deploy / build (push) Successful in 1m25s
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2025-12-16 18:41:43 +01:00 |
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b13627363f
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feat: Add deck tester feature to import custom deck lists and immediately start solo games.
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2025-12-15 00:31:58 +01:00 |
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6f3c773dfd
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feat: Add Docker containerization, production serving, and Gitea CI/CD workflow.
Build and Deploy / build (push) Failing after 2m44s
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2025-12-14 22:48:41 +01:00 |
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65824a52d9
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fix: Resolve React hooks violation, implement player waiting screen, and auto-start game upon deck submission.
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2025-12-14 22:41:26 +01:00 |
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9ff305f1ba
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feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching.
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2025-12-14 22:23:23 +01:00 |
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da643b787f
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feat: Implement initial multiplayer lobby and game room functionality with server-side room management.
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2025-12-14 21:42:13 +01:00 |
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d687c6b77f
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Initial Commit
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2025-12-14 21:00:46 +01:00 |
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