376 lines
12 KiB
TypeScript
376 lines
12 KiB
TypeScript
import express, { Request, Response } from 'express';
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import { createServer } from 'http';
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import { Server } from 'socket.io';
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import path from 'path';
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import { fileURLToPath } from 'url';
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import { RoomManager } from './managers/RoomManager';
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import { GameManager } from './managers/GameManager';
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import { DraftManager } from './managers/DraftManager';
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import { CardService } from './services/CardService';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const app = express();
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const httpServer = createServer(app);
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const io = new Server(httpServer, {
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cors: {
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origin: "*", // Adjust for production,
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methods: ["GET", "POST"]
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}
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});
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const roomManager = new RoomManager();
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const gameManager = new GameManager();
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const draftManager = new DraftManager();
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const cardService = new CardService();
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const PORT = process.env.PORT || 3000;
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app.use(express.json({ limit: '50mb' })); // Increase limit for large card lists
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// Serve static images
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app.use('/cards', express.static(path.join(__dirname, 'public/cards')));
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// API Routes
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app.get('/api/health', (_req: Request, res: Response) => {
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res.json({ status: 'ok', message: 'Server is running' });
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});
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// Serve Frontend in Production
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if (process.env.NODE_ENV === 'production') {
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const distPath = path.resolve(process.cwd(), 'dist');
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app.use(express.static(distPath));
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}
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app.post('/api/cards/cache', async (req: Request, res: Response) => {
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try {
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const { cards } = req.body;
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if (!cards || !Array.isArray(cards)) {
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res.status(400).json({ error: 'Invalid payload' });
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return;
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}
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console.log(`Caching images for ${cards.length} cards...`);
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const count = await cardService.cacheImages(cards);
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res.json({ success: true, downloaded: count });
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} catch (err: any) {
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console.error('Error in cache route:', err);
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res.status(500).json({ error: err.message });
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}
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});
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// Socket.IO logic
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io.on('connection', (socket) => {
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console.log('A user connected', socket.id);
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// Timer management
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const playerTimers = new Map<string, NodeJS.Timeout>();
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const startAutoPickTimer = (roomId: string, playerId: string) => {
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// Clear existing if any (debounce)
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if (playerTimers.has(playerId)) {
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clearTimeout(playerTimers.get(playerId)!);
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}
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const timer = setTimeout(() => {
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console.log(`Timeout for player ${playerId}. Auto-picking...`);
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const draft = draftManager.autoPick(roomId, playerId);
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if (draft) {
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io.to(roomId).emit('draft_update', draft);
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// We only pick once. If they stay offline, the next pick depends on the next turn cycle.
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// If we wanted continuous auto-pick, we'd need to check if it's still their turn and recurse.
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// For now, this unblocks the current step.
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}
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playerTimers.delete(playerId);
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}, 30000); // 30s
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playerTimers.set(playerId, timer);
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};
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const stopAutoPickTimer = (playerId: string) => {
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if (playerTimers.has(playerId)) {
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clearTimeout(playerTimers.get(playerId)!);
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playerTimers.delete(playerId);
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}
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};
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const stopAllRoomTimers = (roomId: string) => {
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const room = roomManager.getRoom(roomId);
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if (room) {
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room.players.forEach(p => stopAutoPickTimer(p.id));
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}
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};
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const resumeRoomTimers = (roomId: string) => {
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const room = roomManager.getRoom(roomId);
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if (room && room.status === 'drafting') {
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room.players.forEach(p => {
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if (p.isOffline && p.role === 'player') {
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startAutoPickTimer(roomId, p.id);
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}
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});
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}
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};
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socket.on('create_room', ({ hostId, hostName, packs }, callback) => {
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const room = roomManager.createRoom(hostId, hostName, packs, socket.id); // Add socket.id
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socket.join(room.id);
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console.log(`Room created: ${room.id} by ${hostName}`);
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callback({ success: true, room });
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});
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socket.on('join_room', ({ roomId, playerId, playerName }, callback) => {
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const room = roomManager.joinRoom(roomId, playerId, playerName, socket.id); // Add socket.id
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if (room) {
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// Clear timeout if exists (User reconnected)
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stopAutoPickTimer(playerId);
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console.log(`Player ${playerName} reconnected. Auto-pick cancelled.`);
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socket.join(room.id);
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console.log(`Player ${playerName} joined room ${roomId}`);
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io.to(room.id).emit('room_update', room); // Broadcast update
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// Check if Host Reconnected -> Resume Game
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if (room.hostId === playerId) {
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console.log(`Host ${playerName} reconnected. Resuming draft timers.`);
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resumeRoomTimers(roomId);
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}
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// If drafting, send state immediately and include in callback
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let currentDraft = null;
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if (room.status === 'drafting') {
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currentDraft = draftManager.getDraft(roomId);
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if (currentDraft) socket.emit('draft_update', currentDraft);
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}
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callback({ success: true, room, draftState: currentDraft });
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} else {
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callback({ success: false, message: 'Room not found or full' });
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}
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});
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// RE-IMPLEMENTING rejoin_room with playerId
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socket.on('rejoin_room', ({ roomId, playerId }) => {
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socket.join(roomId);
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if (playerId) {
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// Update socket ID mapping
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const room = roomManager.updatePlayerSocket(roomId, playerId, socket.id);
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if (room) {
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// Clear Timer
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stopAutoPickTimer(playerId);
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console.log(`Player ${playerId} reconnected via rejoin.`);
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// Notify others (isOffline false)
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io.to(roomId).emit('room_update', room);
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// Check if Host Reconnected -> Resume Game
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if (room.hostId === playerId) {
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console.log(`Host ${playerId} reconnected. Resuming draft timers.`);
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resumeRoomTimers(roomId);
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}
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if (room.status === 'drafting') {
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const draft = draftManager.getDraft(roomId);
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if (draft) socket.emit('draft_update', draft);
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}
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}
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} else {
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// Just get room if no playerId? Should rare happen
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const room = roomManager.getRoom(roomId);
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if (room) socket.emit('room_update', room);
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}
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});
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socket.on('leave_room', ({ roomId, playerId }) => {
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const room = roomManager.leaveRoom(roomId, playerId);
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socket.leave(roomId);
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if (room) {
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console.log(`Player ${playerId} left room ${roomId}`);
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io.to(roomId).emit('room_update', room);
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} else {
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console.log(`Room ${roomId} closed/empty`);
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}
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});
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socket.on('send_message', ({ roomId, sender, text }) => {
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const message = roomManager.addMessage(roomId, sender, text);
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if (message) {
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io.to(roomId).emit('new_message', message);
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}
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});
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socket.on('start_draft', ({ roomId }) => {
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const room = roomManager.getRoom(roomId);
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if (room && room.status === 'waiting') {
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const activePlayers = room.players.filter(p => p.role === 'player');
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if (activePlayers.length < 4) {
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// Emit error to the host or room
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socket.emit('draft_error', { message: 'Draft cannot start. It requires at least 4 players.' });
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return;
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}
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// Create Draft
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const draft = draftManager.createDraft(roomId, room.players.map(p => p.id), room.packs);
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room.status = 'drafting';
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io.to(roomId).emit('room_update', room);
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io.to(roomId).emit('draft_update', draft);
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}
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});
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socket.on('pick_card', ({ roomId, playerId, cardId }) => {
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const draft = draftManager.pickCard(roomId, playerId, cardId);
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if (draft) {
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io.to(roomId).emit('draft_update', draft);
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if (draft.status === 'deck_building') {
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const room = roomManager.getRoom(roomId);
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if (room) {
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room.status = 'deck_building';
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io.to(roomId).emit('room_update', room);
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}
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}
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}
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});
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socket.on('player_ready', ({ roomId, playerId, deck }) => {
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const room = roomManager.setPlayerReady(roomId, playerId, deck);
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if (room) {
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io.to(roomId).emit('room_update', room);
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const activePlayers = room.players.filter(p => p.role === 'player');
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if (activePlayers.length > 0 && activePlayers.every(p => p.ready)) {
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room.status = 'playing';
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io.to(roomId).emit('room_update', room);
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const game = gameManager.createGame(roomId, room.players);
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activePlayers.forEach(p => {
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if (p.deck) {
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p.deck.forEach((card: any) => {
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gameManager.addCardToGame(roomId, {
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ownerId: p.id,
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controllerId: p.id,
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oracleId: card.oracle_id || card.id,
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name: card.name,
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imageUrl: card.image || card.image_uris?.normal || card.card_faces?.[0]?.image_uris?.normal || "",
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zone: 'library'
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});
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});
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}
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});
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io.to(roomId).emit('game_update', game);
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}
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}
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});
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socket.on('start_solo_test', ({ playerId, playerName, deck }, callback) => {
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const room = roomManager.createRoom(playerId, playerName, []);
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room.status = 'playing';
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socket.join(room.id);
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const game = gameManager.createGame(room.id, room.players);
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if (Array.isArray(deck)) {
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deck.forEach((card: any) => {
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gameManager.addCardToGame(room.id, {
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ownerId: playerId,
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controllerId: playerId,
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oracleId: card.id,
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name: card.name,
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imageUrl: card.image || card.image_uris?.normal || card.card_faces?.[0]?.image_uris?.normal || "",
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zone: 'library'
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});
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});
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}
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callback({ success: true, room, game });
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io.to(room.id).emit('room_update', room);
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io.to(room.id).emit('game_update', game);
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});
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socket.on('start_game', ({ roomId, decks }) => {
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const room = roomManager.startGame(roomId);
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if (room) {
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io.to(roomId).emit('room_update', room);
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const game = gameManager.createGame(roomId, room.players);
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if (decks) {
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Object.entries(decks).forEach(([playerId, deck]: [string, any]) => {
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// @ts-ignore
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deck.forEach(card => {
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gameManager.addCardToGame(roomId, {
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ownerId: playerId,
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controllerId: playerId,
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oracleId: card.oracle_id || card.id,
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name: card.name,
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imageUrl: card.image_uris?.normal || card.card_faces?.[0]?.image_uris?.normal || "",
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zone: 'library'
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});
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});
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});
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}
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io.to(roomId).emit('game_update', game);
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}
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});
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socket.on('game_action', ({ roomId, action }) => {
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const game = gameManager.handleAction(roomId, action);
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if (game) {
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io.to(roomId).emit('game_update', game);
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}
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});
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socket.on('disconnect', () => {
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console.log('User disconnected', socket.id);
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const result = roomManager.setPlayerOffline(socket.id);
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if (result) {
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const { room, playerId } = result;
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console.log(`Player ${playerId} disconnected from room ${room.id}`);
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// Notify room
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io.to(room.id).emit('room_update', room);
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if (room.status === 'drafting') {
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// Check if Host is currently offline (including self if self is host)
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// If Host is offline, PAUSE EVERYTHING.
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const hostOffline = room.players.find(p => p.id === room.hostId)?.isOffline;
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if (hostOffline) {
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console.log("Host is offline. Pausing game (stopping all timers).");
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stopAllRoomTimers(room.id);
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} else {
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// Host is online, but THIS player disconnected. Start timer for them.
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startAutoPickTimer(room.id, playerId);
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}
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}
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}
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});
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});
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// Handle Client-Side Routing (Catch-All) - Must be last
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if (process.env.NODE_ENV === 'production') {
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app.get('*', (_req: Request, res: Response) => {
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// Check if request is for API
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if (_req.path.startsWith('/api') || _req.path.startsWith('/socket.io')) {
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return res.status(404).json({ error: 'Not found' });
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}
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const distPath = path.resolve(process.cwd(), 'dist');
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res.sendFile(path.join(distPath, 'index.html'));
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});
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}
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import os from 'os';
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httpServer.listen(Number(PORT), '0.0.0.0', () => {
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console.log(`Server running on http://0.0.0.0:${PORT}`);
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const interfaces = os.networkInterfaces();
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for (const name of Object.keys(interfaces)) {
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for (const iface of interfaces[name]!) {
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if (iface.family === 'IPv4' && !iface.internal) {
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console.log(` - Network IP: http://${iface.address}:${PORT}`);
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}
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}
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}
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});
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