Commit Graph

35 Commits

Author SHA1 Message Date
2efb66cfc4 feat: implement incremental card caching to the server per set to prevent payload size limits. 2025-12-16 23:37:11 +01:00
552eba5ba7 feat: Implement game type filter for expansion selection in Cube Manager, adding 'digital' property to Scryfall sets and corresponding UI.
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2025-12-16 23:10:59 +01:00
faa79906a8 feat: Implement peasant pack generation algorithm in PackGeneratorService including slot logic for commons, uncommons, lands, and wildcards, and add related documentation. 2025-12-16 23:05:47 +01:00
ea24b5a206 feat: Enhance card metadata handling, implement persistent Scryfall caching, and update pack generation logic for new booster structure.
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2025-12-16 22:51:21 +01:00
e0d2424cba feat: Implement new pack generation algorithm, enhance card metadata, and add IndexedDB persistence. 2025-12-16 22:43:02 +01:00
a1cba11d68 feat: Implement server-side draft timer with AFK auto-pick and global draft loop, updating client-side timer to reflect server state. 2025-12-16 22:10:20 +01:00
33a5fcd501 feat: Enhance session persistence by marking players offline in active games and improving rejoin room with server callbacks.
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2025-12-16 22:01:36 +01:00
5067f07514 feat: Implement server-side player context for actions to prevent client tampering. 2025-12-16 21:48:22 +01:00
1c3758712d feat: Pause/resume draft timers on host disconnect/reconnect and enable explicit player room departure. 2025-12-16 21:37:37 +01:00
b9c5905474 feat: Add exit functionality and confirmation modal to DraftView, and include draft state in join room callback. 2025-12-16 21:30:51 +01:00
ca76405986 feat: Refactor application layout for full-height content and implement resizable draft UI with card zoom and scaling. 2025-12-16 19:09:53 +01:00
4663c968ee feat: Implement player reconnection logic and auto-pick functionality for disconnected players during draft.
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2025-12-16 18:46:55 +01:00
6163869a17 feat: Enhance draft system with 4-player 'pick 2' rules, minimum player count, and fix pack duplication by ensuring unique pack instances.
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2025-12-16 18:41:43 +01:00
58641b34a5 fix: Resolve socket mixed content error by making the socket connection URL environment-aware for production and development, and adding Vite client type definitions.
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2025-12-16 17:33:05 +01:00
8a40bc6ca4 feat: Enhance CSV parser to dynamically map quantity, name, finish, and ID columns from headers for robust custom imports.
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2025-12-16 15:23:59 +01:00
dcbc484a1c feat: Persist app tab, generated packs, cube settings, and player data to local storage, and add a session reset option.
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2025-12-16 13:54:11 +01:00
618a2dd09d feat: Implement floating card preview on hover with boundary detection for list and grid views. 2025-12-16 13:40:45 +01:00
8433d02e5b feat: Add support for card finishes (foil/normal) from input parsing through to UI display. 2025-12-16 13:14:02 +01:00
260920184d chore: temporarily disable card flip functionality
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2025-12-16 13:01:11 +01:00
dd9f19aff7 feat: Introduce zone viewing overlay and add server-side zone management actions.
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2025-12-16 12:55:01 +01:00
b13627363f feat: Add deck tester feature to import custom deck lists and immediately start solo games. 2025-12-15 00:31:58 +01:00
2eea9b860e feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
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2025-12-14 23:53:41 +01:00
6dc69dd22a feat: Add persistence configuration to Helm chart for card image caching and update image repository and tag.
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2025-12-14 23:07:36 +01:00
53553aae0a feat: Introduce a Helm chart for deploying the mtg-draft-maker application to Kubernetes and update the devlog. 2025-12-14 23:03:42 +01:00
b8e23a5614 build: Add Docker containerization documentation and remove unused variables to resolve TypeScript errors.
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Build and Deploy / build (push) Successful in 1m14s
2025-12-14 22:55:00 +01:00
6f3c773dfd feat: Add Docker containerization, production serving, and Gitea CI/CD workflow.
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2025-12-14 22:48:41 +01:00
65824a52d9 fix: Resolve React hooks violation, implement player waiting screen, and auto-start game upon deck submission. 2025-12-14 22:41:26 +01:00
9ff305f1ba feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching. 2025-12-14 22:23:23 +01:00
a2a8b33368 updated gitignore 2025-12-14 22:12:20 +01:00
0a8f78df3a fix: add generateUUID fallback for crypto.randomUUID in PackGeneratorService and document the solution. 2025-12-14 21:45:38 +01:00
da643b787f feat: Implement initial multiplayer lobby and game room functionality with server-side room management. 2025-12-14 21:42:13 +01:00
1b8ae00da1 feat: Simplify Cube Manager UI by conditionally displaying pack generation mode options and automatically configuring the mode based on the selected card source. 2025-12-14 21:20:37 +01:00
e2c93d9652 chore: Remove tournament mode feature and its associated UI from the Cube Manager, simplifying pack display. 2025-12-14 21:19:21 +01:00
d468055f6b feat: Implement set-based pack generation with booster box creation, including new UI for selecting MTG sets and fetching their card pools. 2025-12-14 21:12:57 +01:00
d687c6b77f Initial Commit 2025-12-14 21:00:46 +01:00