feat: Implement advanced foil effects with rolling rainbow, circular glare, and mobile entrance animations, alongside a fix for foil rendering on non-foil cards.
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# Metallic Foil Refinement
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## Objective
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Adjust the foil effect to prioritize "visible shimmer" over "color tinting," preventing the effect from washing out the card's original colors.
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## Changes
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- Modified `FoilOverlay` in `src/client/src/components/CardPreview.tsx`:
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- **Reduced Saturation**: Lowered the opacity of the rolling rainbow layer from `60` down to `30`. This keeps the dynamic color shift but makes it much more subtle, preventing it from overpowering the artwork.
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- **Increased Shimmer**: Added a strong `via-white/40` diagonal glare layer with `mix-blend-overlay` and `opacity-80`. This adds a bright, metallic "pop" that moves (`animate-pulse`) across the card, simulating high-gloss reflection.
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- **Screen Gloss**: Changed the top finish layer to `mix-blend-screen` with `white/5`. This adds a neutral brightness that lifts the metallic look without shifting the hue.
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## Result
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The foil effect now looks like a highly reflective metallic surface (the "effect" is visible) rather than a colored filter, preserving the integrity of the original card art.
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