feat: Implement mobile long-press card preview with fullscreen overlay and animations.

This commit is contained in:
2025-12-17 00:46:44 +01:00
parent 23aa1e96d6
commit 119af95cee
5 changed files with 167 additions and 10 deletions

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@@ -38,3 +38,6 @@
- [Cube Full Width Layout](./devlog/2025-12-17-003500_cube_full_width.md): Completed. Updated Cube Manager to use the full screen width.
- [Cube Archidekt View](./devlog/2025-12-17-004500_archidekt_view.md): Completed. Implemented column-based stacked view for packs.
- [Cube Mobile UI Fixes](./devlog/2025-12-17-005000_mobile_ui_fixes.md): Completed. Fixed overlapping elements and disabled hover previews on mobile.
- [Mobile Long-Press Preview](./devlog/2025-12-17-005500_mobile_long_press.md): Completed. Implemented long-press trigger for card magnification on small screens.
- [Mobile Fullscreen Preview](./devlog/2025-12-17-010000_mobile_fullscreen_preview.md): Completed. Updated mobile preview to be a centered fullscreen overlay.
- [Mobile Preview Animations](./devlog/2025-12-17-010500_mobile_preview_animations.md): Completed. Implemented phase-in layout and phase-out animations for mobile preview.

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# Mobile Long-Press Card Preview
## Objective
Enhance mobile usability by allowing users to view a magnified card preview upon long-pressing (500ms) a card, instead of hover (which is disabled on mobile).
## Changes
- Modified `src/client/src/components/CardPreview.tsx`:
- Updated `CardHoverWrapper` to include `touchstart`, `touchend`, and `touchmove` handlers.
- Implemented a 500ms timer on touch start.
- Added logic to cancel the long-press if the user drags/scrolls more than 10 pixels.
- Added `onContextMenu` handler to prevent the default browser menu when a long-press triggers the preview.
- Updated render condition to show preview if `isHovering` (desktop) OR `isLongPressing` (mobile).
## Result
On mobile devices, users can now press and hold on a card to see the full-size preview. Lifting the finger or scrolling hides the preview.

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# Mobile Fullscreen Preview
## Objective
Update the mobile card preview mechanism to display a centered, fullscreen overlay upon long-press, rather than a floating element following the touch point. This provides a clearer view of the card on small screens.
## Changes
- Modified `src/client/src/components/CardPreview.tsx`:
- Updated `FloatingPreview` interface to accept `isMobile: boolean`.
- Added conditional rendering in `FloatingPreview`:
- If `isMobile` is true, it renders a `fixed inset-0` overlay with a centered image, `backdrop-blur`, and entrance animations (`zoom-in` + `fade-in`).
- If false (desktop), it retains the original cursor-following behavior.
- Updated `CardHoverWrapper` to pass the `isMobile` state down to the preview component.
- The preview automatically disappears (unmounts) when the long-press is released, effectively creating a "fade out/close" interaction (visually, the instant close is standard; entrance is animated).
## Result
Long-pressing a card on mobile now brings up a high-quality, centered view of the card that dims the background, improving readability and usability.

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@@ -0,0 +1,18 @@
# Mobile Preview Animations
## Objective
Implement smooth "Phase In" and "Phase Out" animations for the mobile fullscreen card preview to replace the instant appear/disappear behavior.
## Changes
- Modified `src/client/src/components/CardPreview.tsx`:
- Updated `CardHoverWrapper` to handle component unmounting with a delay (300ms) when the preview should be hidden on mobile.
- Passed a new `isClosing` prop to `FloatingPreview` during this delay period.
- In `FloatingPreview` (Mobile View):
- Added `transition-all duration-300` base classes.
- Used conditional classes:
- Entrance: `animate-in fade-in zoom-in-95`
- Exit: `animate-out fade-out zoom-out-95` (triggered when `isClosing` is true).
- Fixed syntax errors introduced in previous steps (removed spaces in class names).
## Result
On mobile, the card preview now fades and zooms in smoothly when long-pressed, and fades/zooms out smoothly when released.

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@@ -2,7 +2,7 @@ import React, { useState, useEffect, useRef } from 'react';
import { DraftCard } from '../services/PackGeneratorService';
// --- Floating Preview Component ---
export const FloatingPreview: React.FC<{ card: DraftCard; x: number; y: number }> = ({ card, x, y }) => {
export const FloatingPreview: React.FC<{ card: DraftCard; x: number; y: number; isMobile?: boolean; isClosing?: boolean }> = ({ card, x, y, isMobile, isClosing }) => {
const isFoil = card.finish === 'foil';
const imgRef = useRef<HTMLImageElement>(null);
@@ -10,6 +10,8 @@ export const FloatingPreview: React.FC<{ card: DraftCard; x: number; y: number }
const [adjustedPos, setAdjustedPos] = useState({ top: y, left: x });
useEffect(() => {
if (isMobile) return;
const OFFSET = 20;
const CARD_WIDTH = 300;
const CARD_HEIGHT = 420;
@@ -27,7 +29,18 @@ export const FloatingPreview: React.FC<{ card: DraftCard; x: number; y: number }
setAdjustedPos({ top: newY, left: newX });
}, [x, y]);
}, [x, y, isMobile]);
if (isMobile) {
return (
<div className={`fixed inset-0 z-[9999] pointer-events-none flex items-center justify-center bg-black/60 backdrop-blur-[2px] transition-all duration-300 ${isClosing ? 'animate-out fade-out' : 'animate-in fade-in'}`}>
<div className={`relative w-[85vw] max-w-sm rounded-2xl overflow-hidden shadow-2xl ring-4 ring-black/50 transition-all duration-300 ${isClosing ? 'animate-out zoom-out-95' : 'animate-in zoom-in-95'}`}>
<img src={card.image} alt={card.name} className="w-full h-auto" />
{isFoil && <div className="absolute inset-0 bg-gradient-to-br from-purple-500/20 to-blue-500/20 mix-blend-overlay animate-pulse"></div>}
</div>
</div>
);
}
return (
<div
@@ -48,27 +61,119 @@ export const FloatingPreview: React.FC<{ card: DraftCard; x: number; y: number }
// --- Hover Wrapper to handle mouse events ---
export const CardHoverWrapper: React.FC<{ card: DraftCard; children: React.ReactNode; className?: string }> = ({ card, children, className }) => {
const [isHovering, setIsHovering] = useState(false);
const [mousePos, setMousePos] = useState({ x: 0, y: 0 });
const [isLongPressing, setIsLongPressing] = useState(false);
const [renderPreview, setRenderPreview] = useState(false);
const [coords, setCoords] = useState({ x: 0, y: 0 });
const timerRef = useRef<NodeJS.Timeout | null>(null);
const initialTouchRef = useRef<{ x: number, y: number } | null>(null);
const closeTimerRef = useRef<NodeJS.Timeout | null>(null);
const hasImage = !!card.image;
// Use a stable value for isMobile to avoid hydration mismatches if using SSR,
// but since this is client-side mostly, window check is okay.
const isMobile = typeof window !== 'undefined' && window.innerWidth < 1024;
const shouldShow = (isHovering && !isMobile) || isLongPressing;
// Handle mounting/unmounting animation
useEffect(() => {
if (shouldShow) {
if (closeTimerRef.current) clearTimeout(closeTimerRef.current);
setRenderPreview(true);
} else {
// Delay unmount for mobile animation
if (isMobile && renderPreview) {
closeTimerRef.current = setTimeout(() => {
setRenderPreview(false);
}, 300); // 300ms matches duration-300
} else {
setRenderPreview(false);
}
}
return () => {
if (closeTimerRef.current) clearTimeout(closeTimerRef.current);
};
}, [shouldShow, isMobile, renderPreview]);
const handleMouseMove = (e: React.MouseEvent) => {
if (!hasImage) return;
setMousePos({ x: e.clientX, y: e.clientY });
if (!hasImage || isMobile) return;
setCoords({ x: e.clientX, y: e.clientY });
};
const isMobile = typeof window !== 'undefined' && window.innerWidth < 1024; // Disable on tablet/mobile
const handleMouseEnter = () => {
if (!isMobile) setIsHovering(true);
};
const handleMouseLeave = () => {
setIsHovering(false);
};
const handleTouchStart = (e: React.TouchEvent) => {
if (!hasImage || !isMobile) return;
const touch = e.touches[0];
const { clientX, clientY } = touch;
initialTouchRef.current = { x: clientX, y: clientY };
setCoords({ x: clientX, y: clientY });
timerRef.current = setTimeout(() => {
setIsLongPressing(true);
}, 500);
};
const handleTouchEnd = () => {
if (timerRef.current) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
setIsLongPressing(false);
initialTouchRef.current = null;
};
const handleTouchMove = (e: React.TouchEvent) => {
if (!initialTouchRef.current) return;
const touch = e.touches[0];
const moveX = Math.abs(touch.clientX - initialTouchRef.current.x);
const moveY = Math.abs(touch.clientY - initialTouchRef.current.y);
// Cancel if moved more than 10px
if (moveX > 10 || moveY > 10) {
if (timerRef.current) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
setIsLongPressing(false);
}
};
return (
<div
className={className}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
onMouseEnter={handleMouseEnter}
onMouseLeave={handleMouseLeave}
onMouseMove={handleMouseMove}
onTouchStart={handleTouchStart}
onTouchEnd={handleTouchEnd}
onTouchMove={handleTouchMove}
onContextMenu={(e) => {
// Prevent context menu if we are long pressing to view card
if (isLongPressing) {
e.preventDefault();
e.stopPropagation();
}
}}
>
{children}
{isHovering && hasImage && !isMobile && (
<FloatingPreview card={card} x={mousePos.x} y={mousePos.y} />
{hasImage && renderPreview && (
<FloatingPreview
card={card}
x={coords.x}
y={coords.y}
isMobile={isMobile}
isClosing={!shouldShow}
/>
)}
</div>
);