feat: improve card image URL resolution by prioritizing image_uris.normal and falling back to constructed paths.
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@@ -82,7 +82,7 @@ define(['./workbox-5a5d9309'], (function (workbox) { 'use strict';
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"revision": "3ca0b8505b4bec776b69afdba2768812"
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}, {
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"url": "index.html",
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"revision": "0.l4u3i9b5p1c"
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"revision": "0.m2b6ukjs8r"
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}], {});
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workbox.cleanupOutdatedCaches();
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workbox.registerRoute(new workbox.NavigationRoute(workbox.createHandlerBoundToURL("index.html"), {
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@@ -438,15 +438,6 @@ export const DeckBuilderView: React.FC<DeckBuilderViewProps> = ({ initialPool, a
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}
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};
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if (targetId && setCode) {
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return {
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...cardWithDefinition,
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image_uris: {
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normal: `/cards/images/${setCode}/full/${targetId}.jpg`,
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crop: `/cards/images/${setCode}/crop/${targetId}.jpg`
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}
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};
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}
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return cardWithDefinition;
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});
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@@ -29,8 +29,6 @@ export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart,
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return () => unregisterCard(card.instanceId);
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}, [card.instanceId]);
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// Robustly resolve Art Crop
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// Robustly resolve Art Crop
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// Robustly resolve Art Crop
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let imageSrc = card.imageUrl;
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@@ -947,7 +947,11 @@ export const GameView: React.FC<GameViewProps> = ({ gameState, currentPlayerId }
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{activeDragId ? (
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<div className="w-32 h-48 pointer-events-none opacity-80 z-[1000]">
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<img
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src={gameState.cards[activeDragId]?.imageUrl}
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src={(() => {
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const c = gameState.cards[activeDragId];
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return c?.image_uris?.normal ||
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(c?.definition?.set && c?.definition?.id ? `/cards/images/${c.definition.set}/full/${c.definition.id}.jpg` : c?.imageUrl);
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})()}
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alt="Drag Preview"
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className="w-full h-full object-cover rounded-xl shadow-2xl"
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/>
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