Files
mtg-online-drafter/src/server/managers/RoomManager.ts

108 lines
2.7 KiB
TypeScript

interface Player {
id: string;
name: string;
isHost: boolean;
role: 'player' | 'spectator';
}
interface ChatMessage {
id: string;
sender: string;
text: string;
timestamp: string;
}
interface Room {
id: string;
hostId: string;
players: Player[];
packs: any[]; // Store generated packs (JSON)
status: 'waiting' | 'drafting' | 'finished';
messages: ChatMessage[];
maxPlayers: number;
}
export class RoomManager {
private rooms: Map<string, Room> = new Map();
createRoom(hostId: string, hostName: string, packs: any[]): Room {
const roomId = Math.random().toString(36).substring(2, 8).toUpperCase();
const room: Room = {
id: roomId,
hostId,
players: [{ id: hostId, name: hostName, isHost: true, role: 'player' }],
packs,
status: 'waiting',
messages: [],
maxPlayers: 8
};
this.rooms.set(roomId, room);
return room;
}
joinRoom(roomId: string, playerId: string, playerName: string): Room | null {
const room = this.rooms.get(roomId);
if (!room) return null;
// Rejoin if already exists
const existingPlayer = room.players.find(p => p.id === playerId);
if (existingPlayer) {
return room;
}
// Determine role
let role: 'player' | 'spectator' = 'player';
if (room.players.filter(p => p.role === 'player').length >= room.maxPlayers || room.status !== 'waiting') {
role = 'spectator';
}
room.players.push({ id: playerId, name: playerName, isHost: false, role });
return room;
}
leaveRoom(roomId: string, playerId: string): Room | null {
const room = this.rooms.get(roomId);
if (!room) return null;
room.players = room.players.filter(p => p.id !== playerId);
// If host leaves, assign new host from remaining players
if (room.players.length === 0) {
this.rooms.delete(roomId);
return null;
} else if (room.hostId === playerId) {
const nextPlayer = room.players.find(p => p.role === 'player') || room.players[0];
if (nextPlayer) {
room.hostId = nextPlayer.id;
nextPlayer.isHost = true;
}
}
return room;
}
startGame(roomId: string): Room | null {
const room = this.rooms.get(roomId);
if (!room) return null;
room.status = 'drafting';
return room;
}
getRoom(roomId: string): Room | undefined {
return this.rooms.get(roomId);
}
addMessage(roomId: string, sender: string, text: string): ChatMessage | null {
const room = this.rooms.get(roomId);
if (!room) return null;
const message: ChatMessage = {
id: Math.random().toString(36).substring(7),
sender,
text,
timestamp: new Date().toISOString()
};
room.messages.push(message);
return message;
}
}