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dnviti
2eea9b860e
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feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
2025-12-14 23:53:41 +01:00
..
2025-12-14-190500_initial_project_setup.md
Initial Commit
2025-12-14 21:00:46 +01:00
2025-12-14-193500_migration_to_nodejs.md
Initial Commit
2025-12-14 21:00:46 +01:00
2025-12-14-194558_core_implementation.md
Initial Commit
2025-12-14 21:00:46 +01:00
2025-12-14-203000_fix_root_render_generation.md
Initial Commit
2025-12-14 21:00:46 +01:00
2025-12-14-210000_fix_parser_robustness.md
Initial Commit
2025-12-14 21:00:46 +01:00
2025-12-14-211000_set_based_generation.md
feat: Implement set-based pack generation with booster box creation, including new UI for selecting MTG sets and fetching their card pools.
2025-12-14 21:12:57 +01:00
2025-12-14-211500_remove_tournament_mode.md
chore: Remove tournament mode feature and its associated UI from the Cube Manager, simplifying pack display.
2025-12-14 21:19:21 +01:00
2025-12-14-212000_ui_simplification.md
feat: Simplify Cube Manager UI by conditionally displaying pack generation mode options and automatically configuring the mode based on the selected card source.
2025-12-14 21:20:37 +01:00
2025-12-14-212500_multiplayer_game_plan.md
feat: Implement initial multiplayer lobby and game room functionality with server-side room management.
2025-12-14 21:42:13 +01:00
2025-12-14-214400_fix_uuid_error.md
fix: add
generateUUID
fallback for
crypto.randomUUID
in
PackGeneratorService
and document the solution.
2025-12-14 21:45:38 +01:00
2025-12-14-220000_game_interactions.md
feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching.
2025-12-14 22:23:23 +01:00
2025-12-14-223000_draft_and_deckbuilder.md
feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching.
2025-12-14 22:23:23 +01:00
2025-12-14-224500_image_caching.md
feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching.
2025-12-14 22:23:23 +01:00
2025-12-14-230000_fix_draft_images.md
feat: Implement draft and game phases with client views, dedicated managers, and server-side card image caching.
2025-12-14 22:23:23 +01:00
2025-12-14-233000_fix_submit_deck.md
fix: Resolve React hooks violation, implement player waiting screen, and auto-start game upon deck submission.
2025-12-14 22:41:26 +01:00
2025-12-14-234500_fix_hooks_and_waiting_state.md
fix: Resolve React hooks violation, implement player waiting screen, and auto-start game upon deck submission.
2025-12-14 22:41:26 +01:00
2025-12-14-234500_game_battlefield_plan.md
feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
2025-12-14 23:53:41 +01:00
2025-12-14-235000_game_context_menu.md
feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
2025-12-14 23:53:41 +01:00
2025-12-14-235500_enhance_3d_game_view.md
feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
2025-12-14 23:53:41 +01:00
2025-12-14-235700_docker_containerization.md
feat: Add persistence configuration to Helm chart for card image caching and update image repository and tag.
2025-12-14 23:07:36 +01:00