# 2025-12-16 - Draft Timer Enforcement ## Status Completed ## Description Implemented server-side timer enforcement for the draft phase to ensure the game progresses even if players are AFK or disconnected. ## Changes 1. **Server: DraftManager.ts** * Updated `DraftState` to include `pickExpiresAt` (timestamp) for each player and `isPaused` for the draft. * Initialize `pickExpiresAt` to 60 seconds from now when a player receives a pack (initial or passed). * Implemented `checkTimers()` method to iterate over all active drafts and players. If `Date.now() > pickExpiresAt`, it triggers `autoPick`. * Implemented `setPaused()` to handle host disconnects. When resuming, timers are reset to 60s to prevent immediate timeout. 2. **Server: index.ts** * Removed ad-hoc `playerTimers` map and individual `setTimeout` logic associated with socket disconnect events. * Added a global `setInterval` (1 second tick) that calls `draftManager.checkTimers()` and broadcasts updates. * Updated `disconnect` handler to pause the draft if the host disconnects (`draftManager.setPaused(..., true)`). * Updated `join_room` / `rejoin_room` handlers to resume the draft if the host reconnects. 3. **Client: DraftView.tsx** * Updated the timer display logic to calculate remaining time based on `draftState.players[id].pickExpiresAt` - `Date.now()`. * The timer now accurately reflects the server-enforced deadline. ## Behavior * **Drafting**: Each pick has a 60-second limit. * **Deck Building**: 120-second limit. If time runs out, the game forces start. Any unready players have their entire draft pool submitted as their deck automatically. * **Timeout**: If time runs out, a random card is automatically picked, and the next pack (if available) is loaded with a fresh 60s timer. * **AFK**: If a user is AFK, the system continues to auto-pick for them until the draft concludes. * **Host Disconnect**: If the host leaves, the draft pauses for everyone. Timer stops. * **Host Reconnect**: Draft resumes, and all active pick timers are reset to 60s.