# PROJ001: Initial Project Setup and Logic Refactoring (Node.js Migration) ## Status: COMPLETED ### Achievements - **Architecture**: Pivoted from .NET to a **Node.js Monolith** structure to natively support real-time state synchronization via Socket.IO. - **Frontend Infrastructure**: Configured **React** 19 + **Vite** + **Tailwind CSS** (v3) in `src/client`. - **Backend Infrastructure**: Initialized **Express** server with **Socket.IO** in `src/server` for handling API requests and multiplayer draft state. - **Refactoring**: Successfully ported legacy `gemini-generated.js` logic into specialized TypeScript services: - `CardParserService.ts`: Regex-based list parsing. - `ScryfallService.ts`: Data fetching with caching. - `PackGeneratorService.ts`: Pack creation logic. - **UI Implementation**: Developed `CubeManager`, `PackCard`, and `StackView` components. - **Cleanup**: Removed all .NET artifacts and dependencies. - **Tooling**: Updated `Makefile` for unified Node.js development commands. ### How to Run - **Install**: `make install` (or `cd src && npm install`) - **Run Development**: `make dev` (Runs Server and Client concurrently) - **Build**: `make build` ### Manual Verification Steps 1. **Run**: `make dev` 2. **Access**: Open `http://localhost:5173` (Client). 3. **Test**: - Click "Load Demo List" in the Cube Manager. - Verify cards are fetched from Scryfall. - Click "Generate Pools". - Verify packs are generated and visible in Stack/Grid views. ### Next Steps - Implement `DraftSession` state management in `src/server`. - Define Socket.IO events for lobby creation and player connection.