--- trigger: always_on --- Valid for all generations: - If foils are not available in the pool, ignore the foil generation STANDARD GENERATION: Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors). Slot 7 (Common/List Slot): - Roll a d100. - 1-87: 1 Common from Main Set. - 88-97: 1 Card from "The List" (Common/Uncommon reprint). - 98-99: 1 Rare/Mythic from "The List". - 100: 1 Special Guest (High Value). Slots 8-10 (Uncommons): 3 Uncommon cards. Slot 11 (Main Rare Slot): - Roll 1d8. - If 1-7: Rare. - If 8: Mythic Rare. Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil). Slot 13 (Non-Foil Wildcard): - Can be any rarity (Common, Uncommon, Rare, Mythic). - Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation). Slot 14 (Foil Wildcard): - Same rarity weights as Slot 13, but the card must be Foil. Slot 15 (Marketing): Token or Art Card. PEASANT GENERATION: Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors). Slot 7 (Common/List Slot): - Roll a d100. - 1-87: 1 Common from Main Set. - 88-97: 1 Card from "The List" (Common/Uncommon reprint). - 98-100: 1 Uncommon from "The List". Slots 8-11 (Uncommons): 4 Uncommon cards. Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil). Slot 13 (Non-Foil Wildcard): - Can be any rarity (Common, Uncommon, Rare, Mythic). - Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation). Slot 14 (Foil Wildcard): - Same rarity weights as Slot 13, but the card must be Foil. Slot 15 (Marketing): Token or Art Card.