# Game Interactions Implementation ## Objective Implement basic player interactions for the MTG game, including library, battlefield, and other game mechanics. ## Changes 1. **Backend (`src/server/managers/GameManager.ts`)**: * Created `GameManager` class to handle game state. * Defined `GameState`, `PlayerState`, `CardInstance` interfaces. * Implemented `createGame`, `handleAction` (move, tap, draw, life). * Integrated with `socket.io` handlers in `server/index.ts`. 2. **Frontend (`src/client/src/modules/game`)**: * Created `GameView.tsx`: Main game board with drag-and-drop zones (Hand, Battlefield, Library, Graveyard). * Created `CardComponent.tsx`: Draggable card UI with tap state. * Updated `GameRoom.tsx`: Added game state handling and "Start Game (Test)" functionality. 3. **Socket Service**: * Identify `start_game` and `game_action` events. * Listen for `game_update` to sync state. ## Status - Basic sandbox gameplay is operational. - Players can move cards between zones freely (DnD). - Tap/Untap and Life counters implemented. - Test deck (Mountain/Bolt) provided for quick testing. ## Next Steps - Implement actual rules enforcement (Stack, Priority). - Implement Deck Builder / Draft Integration (load actual drafted decks). - Improve UI/UX (animations, better card layout).