# 2024-12-18 18:00:00 - High-Velocity UX Implementation (Part 1) ## Description Started implementing the Frontend components for the High-Velocity UX Specification. Focused on the "Smart Priority Interface" components first to enable strict rules interaction. ## Key Changes 1. **Frontend Plan**: Created `docs/development/plans/high-velocity-ux.md` detailing the gesture engine and UI components. 2. **Strict Types**: Updated `src/client/types/game.ts` to include `Phase`, `Step`, `StackObject`, and `StrictGameState` extensions. 3. **Smart Button**: Created `SmartButton.tsx` which derives state (Pass/Resolve/Wait) from the `StrictGameState`. - Green: Pass/Advance Phase. - Orange: Resolve Stack. - Grey: Wait (Not Priority). 4. **Phase Strip**: Created `PhaseStrip.tsx` to visualize the linear turn structure and highlight the current step. 5. **GameView Integration**: Updated `GameView.tsx` to house these new controls in the bottom area. Wire up `SmartButton` to emit `game_strict_action`. ## Next Steps - Implement `GestureManager` context for Swipe-to-Tap and Swipe-to-Combat. - Implement `StackVisualizer` to show objects on the stack. - Connect `ContextMenu` to strict actions (Activate Ability).