# Peasant Algorithm Implementation ## Overview Implemented the detailed "Peasant" pack generation algorithm in `PackGeneratorService.ts`. ## Changes - Updated `buildSinglePack` in `PackGeneratorService.ts` to include specific logic for Peasant rarity mode. - Implemented slot-based generation: - Slots 1-6: Commons (Color Balanced) - Slot 7: Common or "The List" (Simulated) - Slots 8-11: Uncommons - Slot 12: Land (20% Foil) - Slot 13: Non-Foil Wildcard (Weighted by rarity) - Slot 14: Foil Wildcard (Weighted by rarity) - Slot 15: Marketing Token ## Notes - Used existing helper methods `drawColorBalanced` and `drawUniqueCards`. - Simulated "The List" logic using available Common/Uncommon pools as exact "The List" metadata might not be available in standard pools provided to the generator. - Wildcard weights follow the specification (~49% C, ~24% U, ~13% R, ~13% M).