# Host Disconnect Pause Logic ## Objective Ensure the game pauses for all players when the Host disconnects, preventing auto-pick logic from advancing the game state. enable players to leave cleanly. ## Changes 1. **Server (`src/server/index.ts`)**: * Refactored socket handlers. * Implemented `startAutoPickTimer` / `stopAllRoomTimers` helpers. * Updated `disconnect` handler: Checks if disconnected player is passed host. If true, pauses game (stops all timers). * Updated `join_room` / `rejoin_room`: Resumes game (restarts timers) if Host reconnects. * Added `leave_room` event handler to properly remove players from room state. 2. **Frontend (`src/client/src/modules/lobby/LobbyManager.tsx`)**: * Updated `handleExitRoom` to emit `leave_room` event, preventing "ghost" connections. 3. **Frontend (`src/client/src/modules/lobby/GameRoom.tsx`)**: * Fixed build error (unused variable `setGameState`) by adding `game_update` listener. * Verified "Game Paused" overlay logic exists and works with the new server state (`isHostOffline`). ## Result Host disconnection now effectively pauses the draft flow. Reconnection resumes it. Players can leave safely.