feat: Implement peasant pack generation algorithm in PackGeneratorService including slot logic for commons, uncommons, lands, and wildcards, and add related documentation.
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
# Peasant Algorithm Implementation
|
||||
|
||||
## Overview
|
||||
Implemented the detailed "Peasant" pack generation algorithm in `PackGeneratorService.ts`.
|
||||
|
||||
## Changes
|
||||
- Updated `buildSinglePack` in `PackGeneratorService.ts` to include specific logic for Peasant rarity mode.
|
||||
- Implemented slot-based generation:
|
||||
- Slots 1-6: Commons (Color Balanced)
|
||||
- Slot 7: Common or "The List" (Simulated)
|
||||
- Slots 8-11: Uncommons
|
||||
- Slot 12: Land (20% Foil)
|
||||
- Slot 13: Non-Foil Wildcard (Weighted by rarity)
|
||||
- Slot 14: Foil Wildcard (Weighted by rarity)
|
||||
- Slot 15: Marketing Token
|
||||
|
||||
## Notes
|
||||
- Used existing helper methods `drawColorBalanced` and `drawUniqueCards`.
|
||||
- Simulated "The List" logic using available Common/Uncommon pools as exact "The List" metadata might not be available in standard pools provided to the generator.
|
||||
- Wildcard weights follow the specification (~49% C, ~24% U, ~13% R, ~13% M).
|
||||
Reference in New Issue
Block a user