docs: Add MTG comprehensive rules and pack generation algorithms, remove old rulebook and development documentation, and update GameView.
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2025-12-23 01:30:05 +01:00
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
Slot 7 (Common/List Slot):
- Roll a d100.
- 1-87: 1 Common from Main Set.
- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
- 98-100: 1 Uncommon from "The List".
Slots 8-11 (Uncommons): 4 Uncommon cards.
Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
Slot 13 (Non-Foil Wildcard):
- Can be any rarity (Common, Uncommon, Rare, Mythic).
- Use weighted probability: ~62% Common, ~37% Uncommon.
- Can be a card from the child sets.
Slot 14 (Foil Wildcard):
- Same rarity weights as Slot 13, but the card must be Foil.
Slot 15 (Marketing): Token or Art Card.

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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
Slot 7 (Common/List Slot):
- Roll a d100.
- 1-87: 1 Common from Main Set.
- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
- 98-99: 1 Rare/Mythic from "The List".
- 100: 1 Special Guest (High Value).
Slots 8-10 (Uncommons): 3 Uncommon cards.
Slot 11 (Main Rare Slot):
- Roll 1d8.
- If 1-7: Rare.
- If 8: Mythic Rare.
Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
Slot 13 (Non-Foil Wildcard):
- Can be any rarity (Common, Uncommon, Rare, Mythic).
- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic.
- Can be a card from the child sets.
Slot 14 (Foil Wildcard):
- Same rarity weights as Slot 13, but the card must be Foil.
Slot 15 (Marketing): Token or Art Card.