refactor: Remove unused imports and state variables from DeckBuilderView and GameRoom components.
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@@ -9,9 +9,8 @@ import { DndContext, DragOverlay, useSensor, useSensors, MouseSensor, TouchSenso
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import { CSS } from '@dnd-kit/utilities';
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import { CSS } from '@dnd-kit/utilities';
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import { AutoDeckBuilder } from '../../utils/AutoDeckBuilder';
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import { AutoDeckBuilder } from '../../utils/AutoDeckBuilder';
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import { Wand2 } from 'lucide-react'; // Import Wand icon
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import { Wand2 } from 'lucide-react'; // Import Wand icon
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import { useToast } from '../../components/Toast';
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import { useConfirm } from '../../components/ConfirmDialog';
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import { useConfirm } from '../../components/ConfirmDialog';
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import { CardComponent } from '../game/CardComponent';
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interface DeckBuilderViewProps {
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interface DeckBuilderViewProps {
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roomId: string;
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roomId: string;
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@@ -277,9 +276,9 @@ export const DeckBuilderView: React.FC<DeckBuilderViewProps> = ({ initialPool, a
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// Unlimited Timer (Static for now)
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// Unlimited Timer (Static for now)
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const [timer] = useState<string>("Unlimited");
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const [timer] = useState<string>("Unlimited");
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/* --- Hooks --- */
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/* --- Hooks --- */
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const { showToast } = useToast();
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// const { showToast } = useToast();
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const { confirm } = useConfirm();
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const { confirm } = useConfirm();
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const [deckName, setDeckName] = useState('New Deck');
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// const [deckName, setDeckName] = useState('New Deck');
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const [layout, setLayout] = useState<'vertical' | 'horizontal'>(() => {
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const [layout, setLayout] = useState<'vertical' | 'horizontal'>(() => {
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const saved = typeof window !== 'undefined' ? localStorage.getItem('deck_layout') : null;
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const saved = typeof window !== 'undefined' ? localStorage.getItem('deck_layout') : null;
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return (saved as 'vertical' | 'horizontal') || 'vertical';
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return (saved as 'vertical' | 'horizontal') || 'vertical';
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@@ -1,6 +1,6 @@
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import React, { useState, useEffect, useRef } from 'react';
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import React, { useState, useEffect, useRef } from 'react';
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import { socketService } from '../../services/SocketService';
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import { socketService } from '../../services/SocketService';
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import { Share2, Users, Play, LogOut, Copy, Check, Hash, Crown, XCircle, MessageSquare, Send, Bell, BellOff, X, Bot, Layers } from 'lucide-react';
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import { Users, LogOut, Copy, Check, MessageSquare, Send, Bell, BellOff, X, Bot, Layers } from 'lucide-react';
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import { useConfirm } from '../../components/ConfirmDialog';
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import { useConfirm } from '../../components/ConfirmDialog';
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import { Modal } from '../../components/Modal';
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import { Modal } from '../../components/Modal';
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import { useToast } from '../../components/Toast';
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import { useToast } from '../../components/Toast';
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@@ -64,7 +64,6 @@ export const GameRoom: React.FC<GameRoomProps> = ({ room: initialRoom, currentPl
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// Services
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// Services
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const { showToast } = useToast();
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const { showToast } = useToast();
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const { confirm } = useConfirm();
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const { confirm } = useConfirm();
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const [copied, setCopied] = useState(false);
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// Restored States
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// Restored States
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const [message, setMessage] = useState('');
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const [message, setMessage] = useState('');
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