feat: Implement game restart, battlefield styling with art crops and tapped stacks, and initial draw fixes.
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@@ -60,6 +60,14 @@ export class RulesEngine {
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return true;
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}
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public startGame() {
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console.log("RulesEngine: Starting Game...");
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// Ensure specific setup if needed (life total, etc is done elsewhere)
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// Trigger Initial Draw
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this.performTurnBasedActions();
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}
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public castSpell(playerId: string, cardId: string, targets: string[] = [], position?: { x: number, y: number }) {
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if (this.state.priorityPlayerId !== playerId) throw new Error("Not your priority.");
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@@ -136,6 +144,7 @@ export class RulesEngine {
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});
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console.log(`Player ${playerId} declared ${attackers.length} attackers.`);
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this.state.attackersDeclared = true; // Flag for UI/Engine state
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// 508.2. Active Player gets priority
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// But usually passing happens immediately after declaration in digital?
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@@ -361,6 +370,21 @@ export class RulesEngine {
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nextStep = structure[nextPhase][0];
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}
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// SKIP Logic for Combat
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// 508.8. If no creatures are declared as attackers... skip declare blockers/combat damage steps.
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if (this.state.phase === 'combat') {
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const attackers = Object.values(this.state.cards).filter(c => !!c.attacking);
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// If we are about to enter declare_blockers or combat_damage and NO attackers exist
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// Note: We check 'attacking' status. If we just finished declare_attackers, we might have reset it?
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// No, 'attacking' property persists until end of combat.
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if (nextStep === 'declare_blockers' && attackers.length === 0) {
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console.log("No attackers. Skipping directly to End of Combat.");
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nextStep = 'end_combat';
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}
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}
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// Rule 500.4: Mana empties at end of each step and phase
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this.emptyManaPools();
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@@ -523,7 +547,7 @@ export class RulesEngine {
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});
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}
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private drawCard(playerId: string) {
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public drawCard(playerId: string) {
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const library = Object.values(this.state.cards).filter(c => c.ownerId === playerId && c.zone === 'library');
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if (library.length > 0) {
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// Draw top card (random for now if not ordered?)
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@@ -546,6 +570,9 @@ export class RulesEngine {
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c.modifiers = c.modifiers.filter(m => !m.untilEndOfTurn);
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}
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});
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this.state.attackersDeclared = false;
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this.state.blockersDeclared = false;
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}
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// --- State Based Actions ---
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@@ -62,6 +62,7 @@ export interface CardObject {
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// Metadata
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controlledSinceTurn: number; // For Summoning Sickness check
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definition?: any;
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}
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export interface PlayerState {
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@@ -108,6 +109,8 @@ export interface StrictGameState {
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// Rules State
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passedPriorityCount: number; // 0..N. If N, advance.
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landsPlayedThisTurn: number;
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attackersDeclared?: boolean;
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blockersDeclared?: boolean;
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maxZ: number; // Visual depth (legacy support)
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}
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@@ -11,6 +11,7 @@ import { ScryfallService } from './services/ScryfallService';
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import { PackGeneratorService } from './services/PackGeneratorService';
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import { CardParserService } from './services/CardParserService';
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import { PersistenceManager } from './managers/PersistenceManager';
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import { RulesEngine } from './game/RulesEngine';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@@ -255,6 +256,11 @@ const draftInterval = setInterval(() => {
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});
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}
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});
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// Initialize Game State (Draw Hands)
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const engine = new RulesEngine(game);
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engine.startGame();
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io.to(roomId).emit('game_update', game);
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}
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}
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@@ -471,12 +477,19 @@ io.on('connection', (socket) => {
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oracleText: card.oracleText || card.oracle_text || '',
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manaCost: card.manaCost || card.mana_cost || '',
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keywords: card.keywords || [],
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power: card.power, // Add Power
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toughness: card.toughness, // Add Toughness
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damageMarked: 0,
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controlledSinceTurn: 0
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});
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});
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}
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});
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// Initialize Game State (Draw Hands)
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const engine = new RulesEngine(game);
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engine.startGame();
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io.to(room.id).emit('game_update', game);
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}
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}
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@@ -501,11 +514,18 @@ io.on('connection', (socket) => {
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oracleText: card.oracleText || card.oracle_text || '',
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manaCost: card.manaCost || card.mana_cost || '',
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keywords: card.keywords || [],
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power: card.power,
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toughness: card.toughness,
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damageMarked: 0,
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controlledSinceTurn: 0
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});
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});
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}
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// Initialize Game State (Draw Hands)
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const engine = new RulesEngine(game);
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engine.startGame();
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callback({ success: true, room, game });
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io.to(room.id).emit('room_update', room);
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io.to(room.id).emit('game_update', game);
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@@ -535,12 +555,19 @@ io.on('connection', (socket) => {
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oracleText: card.oracleText || card.oracle_text || '',
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manaCost: card.manaCost || card.mana_cost || '',
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keywords: card.keywords || [],
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power: card.power,
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toughness: card.toughness,
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damageMarked: 0,
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controlledSinceTurn: 0
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});
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});
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});
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}
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// Initialize Game State (Draw Hands)
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const engine = new RulesEngine(game);
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engine.startGame();
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io.to(room.id).emit('game_update', game);
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}
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});
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@@ -96,7 +96,7 @@ export class GameManager {
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return null;
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}
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} catch (e: any) {
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console.error(`Rule Violation [${action.type}]: ${e.message}`);
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console.error(`Rule Violation [${action?.type || 'UNKNOWN'}]: ${e.message}`);
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// TODO: Return error to user?
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// For now, just logging and not updating state (transactional-ish)
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return null;
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@@ -111,16 +111,32 @@ export class GameManager {
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if (!game) return null;
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// Basic Validation: Ensure actor exists in game (or is host/admin?)
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if (!game.players[actorId]) return null;
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if (!game.players[actorId]) {
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console.warn(`handleAction: Player ${actorId} not found in room ${roomId}`);
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return null;
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}
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console.log(`[GameManager] Handling Action: ${action.type} for ${roomId} by ${actorId}`);
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switch (action.type) {
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case 'UPDATE_LIFE':
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if (game.players[actorId]) {
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game.players[actorId].life += (action.amount || 0);
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}
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break;
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case 'MOVE_CARD':
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this.moveCard(game, action, actorId);
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break;
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case 'TAP_CARD':
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this.tapCard(game, action, actorId);
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break;
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// ... (Other cases can be ported if needed)
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case 'DRAW_CARD':
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const engine = new RulesEngine(game);
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engine.drawCard(actorId);
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break;
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case 'RESTART_GAME':
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this.restartGame(roomId);
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break;
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}
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return game;
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@@ -188,8 +204,100 @@ export class GameManager {
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name: '',
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...cardData,
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damageMarked: 0,
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controlledSinceTurn: 0 // Will be updated on draw/play
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controlledSinceTurn: 0, // Will be updated on draw/play
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definition: cardData.definition // Ensure definition is passed
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};
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// Auto-Parse Types if missing
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if (card.types.length === 0 && card.typeLine) {
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const [typePart, subtypePart] = card.typeLine.split('—').map(s => s.trim());
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const typeWords = typePart.split(' ');
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const supertypeList = ['Legendary', 'Basic', 'Snow', 'World'];
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const typeList = ['Land', 'Creature', 'Artifact', 'Enchantment', 'Planeswalker', 'Instant', 'Sorcery', 'Tribal', 'Battle', 'Kindred']; // Kindred = Tribal
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card.supertypes = typeWords.filter(w => supertypeList.includes(w));
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card.types = typeWords.filter(w => typeList.includes(w));
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if (subtypePart) {
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card.subtypes = subtypePart.split(' ');
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}
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}
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// Auto-Parse P/T from cardData if provided specifically as strings or numbers, ensuring numbers
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if (cardData.power !== undefined) card.basePower = Number(cardData.power);
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if (cardData.toughness !== undefined) card.baseToughness = Number(cardData.toughness);
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// Set current values to base
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card.power = card.basePower;
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card.toughness = card.baseToughness;
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game.cards[card.instanceId] = card;
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}
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private restartGame(roomId: string) {
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const game = this.games.get(roomId);
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if (!game) return;
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// 1. Reset Game Global State
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game.turnCount = 1;
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game.phase = 'setup';
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game.step = 'mulligan';
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game.stack = [];
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game.activePlayerId = game.turnOrder[0];
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game.priorityPlayerId = game.activePlayerId;
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game.passedPriorityCount = 0;
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game.landsPlayedThisTurn = 0;
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game.attackersDeclared = false;
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game.blockersDeclared = false;
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game.maxZ = 100;
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// 2. Reset Players
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Object.keys(game.players).forEach(pid => {
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const p = game.players[pid];
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p.life = 20;
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p.poison = 0;
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p.energy = 0;
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p.isActive = (pid === game.activePlayerId);
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p.hasPassed = false;
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p.manaPool = { W: 0, U: 0, B: 0, R: 0, G: 0, C: 0 };
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p.handKept = false;
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p.mulliganCount = 0;
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});
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// 3. Reset Cards
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const tokensToRemove: string[] = [];
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Object.values(game.cards).forEach(c => {
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if (c.oracleId.startsWith('token-')) {
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tokensToRemove.push(c.instanceId);
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} else {
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// Move to Library
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c.zone = 'library';
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c.tapped = false;
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c.faceDown = true;
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c.counters = [];
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c.modifiers = [];
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c.damageMarked = 0;
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c.controlledSinceTurn = 0;
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c.power = c.basePower;
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c.toughness = c.baseToughness;
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c.attachedTo = undefined;
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c.blocking = undefined;
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c.attacking = undefined;
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// Reset position?
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c.position = undefined;
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}
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});
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// Remove tokens
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tokensToRemove.forEach(id => {
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delete game.cards[id];
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});
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console.log(`Game ${roomId} restarted.`);
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// 4. Trigger Start Game (Draw Hands via Rules Engine)
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const engine = new RulesEngine(game);
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engine.startGame();
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}
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}
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@@ -46,29 +46,56 @@ export class CardService {
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imageUrl = card.card_faces[0].image_uris?.normal;
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}
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if (!imageUrl) continue;
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const filePath = path.join(this.imagesDir, setCode, `${uuid}.jpg`);
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// Check if exists
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if (await fileStorageManager.exists(filePath)) {
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continue;
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// Check for art crop
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let cropUrl = card.image_uris?.art_crop;
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if (!cropUrl && card.card_faces && card.card_faces.length > 0) {
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cropUrl = card.card_faces[0].image_uris?.art_crop;
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}
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try {
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// Download
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const response = await fetch(imageUrl);
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if (response.ok) {
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const buffer = await response.arrayBuffer();
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await fileStorageManager.saveFile(filePath, Buffer.from(buffer));
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downloadedCount++;
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console.log(`Cached image: ${setCode}/${uuid}.jpg`);
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} else {
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console.error(`Failed to download ${imageUrl}: ${response.statusText}`);
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}
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} catch (err) {
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console.error(`Error downloading image for ${uuid}:`, err);
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const tasks: Promise<void>[] = [];
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// Task 1: Normal Image (art_full)
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if (imageUrl) {
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const filePath = path.join(this.imagesDir, setCode, 'art_full', `${uuid}.jpg`);
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tasks.push((async () => {
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if (await fileStorageManager.exists(filePath)) return;
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try {
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const response = await fetch(imageUrl);
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if (response.ok) {
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const buffer = await response.arrayBuffer();
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await fileStorageManager.saveFile(filePath, Buffer.from(buffer));
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downloadedCount++;
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console.log(`Cached art_full: ${setCode}/${uuid}.jpg`);
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} else {
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console.error(`Failed to download art_full ${imageUrl}: ${response.statusText}`);
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}
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} catch (err) {
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console.error(`Error downloading art_full for ${uuid}:`, err);
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}
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})());
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}
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// Task 2: Art Crop (art_crop)
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if (cropUrl) {
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const cropPath = path.join(this.imagesDir, setCode, 'art_crop', `${uuid}.jpg`);
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tasks.push((async () => {
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if (await fileStorageManager.exists(cropPath)) return;
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try {
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const response = await fetch(cropUrl);
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if (response.ok) {
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const buffer = await response.arrayBuffer();
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await fileStorageManager.saveFile(cropPath, Buffer.from(buffer));
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console.log(`Cached art_crop: ${setCode}/${uuid}.jpg`);
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} else {
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console.error(`Failed to download art_crop ${cropUrl}: ${response.statusText}`);
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}
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} catch (err) {
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console.error(`Error downloading art_crop for ${uuid}:`, err);
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}
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})());
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}
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await Promise.all(tasks);
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}
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};
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