feat: Implement game restart, battlefield styling with art crops and tapped stacks, and initial draw fixes.
Some checks failed
Build and Deploy / build (push) Failing after 1m10s
Some checks failed
Build and Deploy / build (push) Failing after 1m10s
This commit is contained in:
@@ -82,7 +82,7 @@ define(['./workbox-5a5d9309'], (function (workbox) { 'use strict';
|
||||
"revision": "3ca0b8505b4bec776b69afdba2768812"
|
||||
}, {
|
||||
"url": "index.html",
|
||||
"revision": "0.lcefu74575c"
|
||||
"revision": "0.56865l1cj5s"
|
||||
}], {});
|
||||
workbox.cleanupOutdatedCaches();
|
||||
workbox.registerRoute(new workbox.NavigationRoute(workbox.createHandlerBoundToURL("index.html"), {
|
||||
|
||||
@@ -443,20 +443,42 @@ export const CubeManager: React.FC<CubeManagerProps> = ({ packs, setPacks, avail
|
||||
|
||||
const handleReset = () => {
|
||||
if (window.confirm("Are you sure you want to clear this session? All parsed cards and generated packs will be lost.")) {
|
||||
setPacks([]);
|
||||
setInputText('');
|
||||
setRawScryfallData(null);
|
||||
setProcessedData(null);
|
||||
setAvailableLands([]);
|
||||
setSelectedSets([]);
|
||||
localStorage.removeItem('cube_inputText');
|
||||
localStorage.removeItem('cube_rawScryfallData');
|
||||
localStorage.removeItem('cube_selectedSets');
|
||||
localStorage.removeItem('cube_viewMode');
|
||||
localStorage.removeItem('cube_gameTypeFilter');
|
||||
setViewMode('list');
|
||||
setGameTypeFilter('all');
|
||||
// We keep filters and settings as they are user preferences
|
||||
try {
|
||||
console.log("Clearing session...");
|
||||
|
||||
// 1. Reset Parent State (App.tsx)
|
||||
setPacks([]);
|
||||
setAvailableLands([]);
|
||||
|
||||
// 2. Explicitly clear parent persistence keys to ensure they are gone immediately
|
||||
localStorage.removeItem('generatedPacks');
|
||||
localStorage.removeItem('availableLands');
|
||||
|
||||
// 3. Reset Local State
|
||||
setInputText('');
|
||||
setRawScryfallData(null);
|
||||
setProcessedData(null);
|
||||
setSelectedSets([]);
|
||||
|
||||
// 4. Clear Local Persistence
|
||||
localStorage.removeItem('cube_inputText');
|
||||
localStorage.removeItem('cube_rawScryfallData');
|
||||
localStorage.removeItem('cube_selectedSets');
|
||||
localStorage.removeItem('cube_viewMode');
|
||||
localStorage.removeItem('cube_gameTypeFilter');
|
||||
// We can optionally clear source mode, or leave it. Let's leave it for UX continuity or clear it?
|
||||
// Let's clear it to full reset.
|
||||
// localStorage.removeItem('cube_sourceMode');
|
||||
|
||||
// 5. Reset UI Filters/Views to defaults
|
||||
setViewMode('list');
|
||||
setGameTypeFilter('all');
|
||||
|
||||
showToast("Session cleared successfully.", "success");
|
||||
} catch (error) {
|
||||
console.error("Error clearing session:", error);
|
||||
showToast("Failed to clear session fully.", "error");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -15,9 +15,10 @@ interface CardComponentProps {
|
||||
onDragEnd?: (e: React.DragEvent) => void;
|
||||
style?: React.CSSProperties;
|
||||
className?: string;
|
||||
viewMode?: 'normal' | 'cutout';
|
||||
}
|
||||
|
||||
export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart, onClick, onContextMenu, onMouseEnter, onMouseLeave, onDrop, onDrag, onDragEnd, style, className }) => {
|
||||
export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart, onClick, onContextMenu, onMouseEnter, onMouseLeave, onDrop, onDrag, onDragEnd, style, className, viewMode = 'normal' }) => {
|
||||
const { registerCard, unregisterCard } = useGesture();
|
||||
const cardRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
@@ -28,6 +29,16 @@ export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart,
|
||||
return () => unregisterCard(card.instanceId);
|
||||
}, [card.instanceId]);
|
||||
|
||||
// Robustly resolve Art Crop
|
||||
let imageSrc = card.imageUrl;
|
||||
if (viewMode === 'cutout' && card.definition) {
|
||||
if (card.definition.image_uris?.art_crop) {
|
||||
imageSrc = card.definition.image_uris.art_crop;
|
||||
} else if (card.definition.card_faces?.[0]?.image_uris?.art_crop) {
|
||||
imageSrc = card.definition.card_faces[0].image_uris.art_crop;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={cardRef}
|
||||
@@ -55,7 +66,7 @@ export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart,
|
||||
onMouseLeave={onMouseLeave}
|
||||
className={`
|
||||
relative rounded-lg shadow-md cursor-pointer transition-transform hover:scale-105 select-none
|
||||
${card.tapped ? 'rotate-90' : ''}
|
||||
${card.tapped ? 'rotate-45' : ''}
|
||||
${card.zone === 'hand' ? 'w-32 h-44 -ml-12 first:ml-0 hover:z-10 hover:-translate-y-4' : 'w-24 h-32'}
|
||||
${className || ''}
|
||||
`}
|
||||
@@ -64,7 +75,7 @@ export const CardComponent: React.FC<CardComponentProps> = ({ card, onDragStart,
|
||||
<div className="w-full h-full relative overflow-hidden rounded-lg bg-slate-800 border-2 border-slate-700">
|
||||
{!card.faceDown ? (
|
||||
<img
|
||||
src={card.imageUrl}
|
||||
src={imageSrc}
|
||||
alt={card.name}
|
||||
className="w-full h-full object-cover"
|
||||
draggable={false}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,5 @@
|
||||
|
||||
import React, { createContext, useContext, useRef, useState, useEffect } from 'react';
|
||||
import { socketService } from '../../services/SocketService';
|
||||
import React, { createContext, useContext, useRef, useState } from 'react';
|
||||
|
||||
interface GestureContextType {
|
||||
registerCard: (id: string, element: HTMLElement) => void;
|
||||
|
||||
@@ -26,10 +26,16 @@ export const SmartButton: React.FC<SmartButtonProps> = ({ gameState, playerId, o
|
||||
actionType = 'CANCEL_YIELD';
|
||||
} else if (isMyPriority) {
|
||||
if (gameState.step === 'declare_attackers') {
|
||||
const count = contextData?.attackers?.length || 0;
|
||||
label = count > 0 ? `Attack with ${count}` : "Skip Combat";
|
||||
colorClass = "bg-red-600 hover:bg-red-500 text-white shadow-[0_0_15px_rgba(239,68,68,0.5)] animate-pulse";
|
||||
actionType = 'DECLARE_ATTACKERS';
|
||||
if (gameState.attackersDeclared) {
|
||||
label = "Pass (to Blockers)";
|
||||
colorClass = "bg-emerald-600 hover:bg-emerald-500 text-white shadow-[0_0_15px_rgba(16,185,129,0.5)] animate-pulse";
|
||||
actionType = 'PASS_PRIORITY';
|
||||
} else {
|
||||
const count = contextData?.attackers?.length || 0;
|
||||
label = count > 0 ? `Attack with ${count}` : "Skip Combat";
|
||||
colorClass = "bg-red-600 hover:bg-red-500 text-white shadow-[0_0_15px_rgba(239,68,68,0.5)] animate-pulse";
|
||||
actionType = 'DECLARE_ATTACKERS';
|
||||
}
|
||||
} else if (gameState.step === 'declare_blockers') {
|
||||
// Todo: blockers context
|
||||
label = "Declare Blockers";
|
||||
|
||||
@@ -215,7 +215,7 @@ export const LobbyManager: React.FC<LobbyManagerProps> = ({ generatedPacks, avai
|
||||
}
|
||||
}, [activeRoom]);
|
||||
|
||||
// Reconnection logic
|
||||
// Reconnection logic (Initial Mount)
|
||||
React.useEffect(() => {
|
||||
const savedRoomId = localStorage.getItem('active_room_id');
|
||||
if (savedRoomId && !activeRoom && playerId) {
|
||||
@@ -246,6 +246,29 @@ export const LobbyManager: React.FC<LobbyManagerProps> = ({ generatedPacks, avai
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Auto-Rejoin on Socket Reconnect (e.g. Server Restart)
|
||||
React.useEffect(() => {
|
||||
const socket = socketService.socket;
|
||||
|
||||
const onConnect = () => {
|
||||
if (activeRoom && playerId) {
|
||||
console.log("Socket reconnected. Attempting to restore session for room:", activeRoom.id);
|
||||
socketService.emitPromise('rejoin_room', { roomId: activeRoom.id, playerId })
|
||||
.then((response: any) => {
|
||||
if (response.success) {
|
||||
console.log("Session restored successfully.");
|
||||
} else {
|
||||
console.warn("Failed to restore session:", response.message);
|
||||
}
|
||||
})
|
||||
.catch(err => console.error("Session restore error:", err));
|
||||
}
|
||||
};
|
||||
|
||||
socket.on('connect', onConnect);
|
||||
return () => { socket.off('connect', onConnect); };
|
||||
}, [activeRoom, playerId]);
|
||||
|
||||
// Listener for room updates to switch view
|
||||
React.useEffect(() => {
|
||||
const socket = socketService.socket;
|
||||
|
||||
@@ -107,9 +107,11 @@ export class PackGeneratorService {
|
||||
layout: layout,
|
||||
colors: cardData.colors || [],
|
||||
image: useLocalImages
|
||||
? `${window.location.origin}/cards/images/${cardData.set}/${cardData.id}.jpg`
|
||||
? `${window.location.origin}/cards/images/${cardData.set}/art_full/${cardData.id}.jpg`
|
||||
: (cardData.image_uris?.normal || cardData.card_faces?.[0]?.image_uris?.normal || ''),
|
||||
imageArtCrop: cardData.image_uris?.art_crop || cardData.card_faces?.[0]?.image_uris?.art_crop || '',
|
||||
imageArtCrop: useLocalImages
|
||||
? `${window.location.origin}/cards/images/${cardData.set}/art_crop/${cardData.id}.jpg`
|
||||
: (cardData.image_uris?.art_crop || cardData.card_faces?.[0]?.image_uris?.art_crop || ''),
|
||||
set: cardData.set_name,
|
||||
setCode: cardData.set,
|
||||
setType: setType,
|
||||
|
||||
@@ -39,8 +39,12 @@ export interface CardInstance {
|
||||
baseToughness?: number; // Base Toughness
|
||||
position: { x: number; y: number; z: number }; // For freeform placement
|
||||
typeLine?: string;
|
||||
types?: string[];
|
||||
supertypes?: string[];
|
||||
subtypes?: string[];
|
||||
oracleText?: string;
|
||||
manaCost?: string;
|
||||
definition?: any;
|
||||
}
|
||||
|
||||
export interface PlayerState {
|
||||
@@ -68,4 +72,6 @@ export interface GameState {
|
||||
stack?: StackObject[];
|
||||
activePlayerId?: string; // Explicitly tracked in strict
|
||||
priorityPlayerId?: string;
|
||||
attackersDeclared?: boolean;
|
||||
blockersDeclared?: boolean;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user