feat: Implement game restart, battlefield styling with art crops and tapped stacks, and initial draw fixes.
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title: Fix Cube Session Clear
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status: Completed
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## Objectives
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- Fix the "Clear Session" functionality in `CubeManager` which was failing to fully reset the application state.
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## Diagnosis
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- The previous implementation relied on setting state via props (`setPacks([])`), but depending on the timing of React's state updates and `App.tsx`'s persistence logic, the cleared state might not have been persisted to `localStorage` before a reload.
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- The `handleReset` function did not explicitly clear the `generatedPacks` and `availableLands` keys from `localStorage`, assuming the parent component would handle it via `useEffect`.
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## Fix Implemented
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- Refactored `handleReset` in `CubeManager.tsx`.
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- Added explicit `localStorage.removeItem('generatedPacks')` and `localStorage.removeItem('availableLands')` calls.
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- Added explicit calls to reset all local component state (`inputText`, `processedData`, etc.) and their respective storage keys.
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- Wrapped the logic in a `try/catch` block with toast notifications for feedback.
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- This ensures a robust, hard reset of the drafting session.
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## Verification
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- User can now click "Clear Session", confirm the dialog, and immediately see a cleared interface and toast success message.
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- Reloading the page will confirm the session is truly empty.
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