feat: Implement mana cost payment logic in the rules engine and emit client-side notifications for rule violation errors.

This commit is contained in:
2025-12-22 23:27:01 +01:00
parent d6fb76eb3e
commit 41be1d49c4
3 changed files with 161 additions and 4 deletions

View File

@@ -208,9 +208,26 @@ export const GameRoom: React.FC<GameRoomProps> = ({ room: initialRoom, currentPl
socket.off('game_update', handleGameUpdate);
socket.off('tournament_update', handleTournamentUpdate);
socket.off('tournament_finished', handleTournamentFinished);
socket.off('tournament_finished', handleTournamentFinished);
socket.off('match_start');
socket.off('game_error');
};
}, []);
}, []); // eslint-disable-line react-hooks/exhaustive-deps
// Add a specific effect for game_error if avoiding the big dependency array is desired,
// or just append to the existing effect content.
useEffect(() => {
const socket = socketService.socket;
const handleGameError = (data: { message: string, userId?: string }) => {
// Only show error if it's for me, or maybe generic "Action Failed"
if (data.userId && data.userId !== currentPlayerId) return; // Don't spam others errors?
showToast(data.message, 'error');
};
socket.on('game_error', handleGameError);
return () => { socket.off('game_error', handleGameError); };
}, [currentPlayerId, showToast]);
const sendMessage = (e: React.FormEvent) => {
e.preventDefault();