feat: Implement manual game mode with 3D battlefield, custom context menu, and card actions including tokens and counters.
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# Development Central Log
# Development Status (Central)
## Status Overview
The project has successfully migrated from a .NET backend to a Node.js Modular Monolith. The core "Draft Preparation" and "Tournament Bracket" functionalities have been implemented in the frontend using React, adhering to the reference design.
## Active Plans
- [Enhance 3D Game View](./devlog/2025-12-14-235500_enhance_3d_game_view.md): Active. Transforming the battlefield into a fully immersive 3D environment.
- [Game Context Menu & Immersion](./devlog/2025-12-14-235000_game_context_menu.md): Completed. Implemented custom right-click menus and game-feel enhancements.
## Recent Updates
- **[2025-12-14] Core Implementation**: Refactored `gemini-generated.js` into modular services and components. Implemented Cube Manager and Tournament Manager. [Link](./devlog/2025-12-14-194558_core_implementation.md)
- **[2025-12-14] Parser Robustness**: Improving `CardParserService` to handle formats without Scryfall IDs (e.g., Arena exports). [Link](./devlog/2025-12-14-210000_fix_parser_robustness.md)
- **[2025-12-14] Set Generation**: Implemented full set fetching and booster box generation (Completed). [Link](./devlog/2025-12-14-211000_set_based_generation.md)
- **[2025-12-14] Cleanup**: Removed Tournament Mode and simplified pack display as requested. [Link](./devlog/2025-12-14-211500_remove_tournament_mode.md)
- **[2025-12-14] UI Tweak**: Auto-configured generation mode based on source selection. [Link](./devlog/2025-12-14-212000_ui_simplification.md)
- **[2025-12-14] Multiplayer Game Plan**: Plan for Real Game & Online Multiplayer. [Link](./devlog/2025-12-14-212500_multiplayer_game_plan.md)
- **[2025-12-14] Bug Fix**: Fixed `crypto.randomUUID` error for non-secure contexts. [Link](./devlog/2025-12-14-214400_fix_uuid_error.md)
- **[2025-12-14] Game Interactions**: Implemented basic game loop, zone management, and drag-and-drop gameplay. [Link](./devlog/2025-12-14-220000_game_interactions.md)
- **[2025-12-14] Draft & Deck Builder**: Implemented full draft simulation (Pick/Pass) and Deck Construction with land station. [Link](./devlog/2025-12-14-223000_draft_and_deckbuilder.md)
- **[2025-12-14] Image Caching**: Implemented server-side image caching to ensure reliable card rendering. [Link](./devlog/2025-12-14-224500_image_caching.md)
- **[2025-12-14] Fix Draft Images**: Fixed image loading in Draft UI by adding proxy configuration and correcting property access. [Link](./devlog/2025-12-14-230000_fix_draft_images.md)
- **[2025-12-14] Fix Submit Deck**: Implemented `player_ready` handler and state transition to auto-start game when deck is submitted. [Link](./devlog/2025-12-14-233000_fix_submit_deck.md)
- **[2025-12-14] Fix Hooks & Waiting State**: Resolved React hook violation crash and added proper waiting screen for ready players. [Link](./devlog/2025-12-14-234500_fix_hooks_and_waiting_state.md)
- **[2025-12-14] Docker Containerization**: Created Dockerfile, fixed build errors, and verified monolithic build. [Link](./devlog/2025-12-14-235700_docker_containerization.md)
## Active Modules
1. **Cube Manager**: Fully functional (Parsing, Fetching, Pack Generation).
2. **Tournament Manager**: Basic Bracket generation implemented.
## Roadmap
1. **Backend Integration**: Connect frontend generation to backend via Socket.IO.
2. **Live Draft**: Implement the multiplayer drafting interface.
3. **User Session**: Handle host/player sessions.
## Recent Completions
- [Game Battlefield & Manual Mode](./devlog/2025-12-14-234500_game_battlefield_plan.md): Completed.
- [Helm Chart Config](./devlog/2025-12-14-214500_helm_config.md): Completed.