feat: Implement new peasant and standard pack generation algorithms, including special guest support and subset merging, and add relevant documentation.
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---
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trigger: always_on
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---
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Valid for all generations:
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- If foils are not available in the pool, ignore the foil generation
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STANDARD GENERATION:
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-99: 1 Rare/Mythic from "The List".
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- 100: 1 Special Guest (High Value).
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Slots 8-10 (Uncommons): 3 Uncommon cards.
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Slot 11 (Main Rare Slot):
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- Roll 1d8.
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- If 1-7: Rare.
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- If 8: Mythic Rare.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation).
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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PEASANT GENERATION:
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Slots 1-6 (Commons): 6 Common cards. Ensure color balance (attempt to include at least 3 distinct colors).
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Slot 7 (Common/List Slot):
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- Roll a d100.
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- 1-87: 1 Common from Main Set.
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- 88-97: 1 Card from "The List" (Common/Uncommon reprint).
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- 98-100: 1 Uncommon from "The List".
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Slots 8-11 (Uncommons): 4 Uncommon cards.
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Slot 12 (Land): 1 Basic or Common Dual Land (20% chance of Foil).
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Slot 13 (Non-Foil Wildcard):
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- Can be any rarity (Common, Uncommon, Rare, Mythic).
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- Use weighted probability: ~49% Common, ~24% Uncommon, ~13% Rare, ~13% Mythic (simplified for simulation).
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Slot 14 (Foil Wildcard):
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- Same rarity weights as Slot 13, but the card must be Foil.
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Slot 15 (Marketing): Token or Art Card.
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