# PROJ001: Initial Project Setup and Logic Refactoring (Node.js Migration)

## Status: COMPLETED

### Achievements
- **Architecture**: Pivoted from .NET to a **Node.js Monolith** structure to natively support real-time state synchronization via Socket.IO.
- **Frontend Infrastructure**: Configured **React** 19 + **Vite** + **Tailwind CSS** (v3) in `src/client`.
- **Backend Infrastructure**: Initialized **Express** server with **Socket.IO** in `src/server` for handling API requests and multiplayer draft state.
- **Refactoring**: Successfully ported legacy `gemini-generated.js` logic into specialized TypeScript services:
    - `CardParserService.ts`: Regex-based list parsing.
    - `ScryfallService.ts`: Data fetching with caching.
    - `PackGeneratorService.ts`: Pack creation logic.
- **UI Implementation**: Developed `CubeManager`, `PackCard`, and `StackView` components.
- **Cleanup**: Removed all .NET artifacts and dependencies.
- **Tooling**: Updated `Makefile` for unified Node.js development commands.

### How to Run
- **Install**: `make install` (or `cd src && npm install`)
- **Run Development**: `make dev` (Runs Server and Client concurrently)
- **Build**: `make build`

### Manual Verification Steps
1.  **Run**: `make dev`
2.  **Access**: Open `http://localhost:5173` (Client).
3.  **Test**: 
    - Click "Load Demo List" in the Cube Manager.
    - Verify cards are fetched from Scryfall.
    - Click "Generate Pools".
    - Verify packs are generated and visible in Stack/Grid views.

### Next Steps
- Implement `DraftSession` state management in `src/server`.
- Define Socket.IO events for lobby creation and player connection.
