
# 2024-12-18 18:00:00 - High-Velocity UX Implementation (Part 1)

## Description
Started implementing the Frontend components for the High-Velocity UX Specification. Focused on the "Smart Priority Interface" components first to enable strict rules interaction.

## Key Changes
1.  **Frontend Plan**: Created `docs/development/plans/high-velocity-ux.md` detailing the gesture engine and UI components.
2.  **Strict Types**: Updated `src/client/types/game.ts` to include `Phase`, `Step`, `StackObject`, and `StrictGameState` extensions.
3.  **Smart Button**: Created `SmartButton.tsx` which derives state (Pass/Resolve/Wait) from the `StrictGameState`.
    - Green: Pass/Advance Phase.
    - Orange: Resolve Stack.
    - Grey: Wait (Not Priority).
4.  **Phase Strip**: Created `PhaseStrip.tsx` to visualize the linear turn structure and highlight the current step.
5.  **GameView Integration**: Updated `GameView.tsx` to house these new controls in the bottom area. Wire up `SmartButton` to emit `game_strict_action`.

## Next Steps
- Implement `GestureManager` context for Swipe-to-Tap and Swipe-to-Combat.
- Implement `StackVisualizer` to show objects on the stack.
- Connect `ContextMenu` to strict actions (Activate Ability).
