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feat: Refine booster pack generation logic for 'The List' cards, Special Guests, and wildcard rarities in both Draft and Play Boosters.
#36
:
Commit
4e36157115
pushed by
dnviti
main
2025-12-20 19:05:10 +00:00
1m14s
feat: Introduce a global confirmation dialog and integrate it for various actions across game rooms, tournament, cube, and deck management, while also adding new UI controls and actions to the game room.
#35
:
Commit
418e9e4507
pushed by
dnviti
main
2025-12-20 16:37:05 +00:00
15m46s
refactor: replace `window.confirm` with a double-click UI confirmation for the clear session button and enhance its styling.
#34
:
Commit
fd20c3cfb2
pushed by
dnviti
main
2025-12-20 01:00:40 +00:00
4m47s
fix: remove unused imports and variables from server files to resolve build errors.
#33
:
Commit
755ae73d9e
pushed by
dnviti
main
2025-12-19 00:11:59 +00:00
1m32s
feat: Refine session clear to preserve UI preferences while resetting game state and standardize image cache paths to `full` and `crop` subdirectories.
#32
:
Commit
49080d8233
pushed by
dnviti
main
2025-12-18 19:42:04 +00:00
1m0s
feat: Implement game restart, battlefield styling with art crops and tapped stacks, and initial draw fixes.
#31
:
Commit
bc5eda5e2a
pushed by
dnviti
main
2025-12-18 19:28:04 +00:00
1m10s
fix: Increase ingress and server body size limits to resolve 413 errors and add related documentation.
#30
:
Commit
e31323859f
pushed by
dnviti
main
2025-12-18 10:48:43 +00:00
1m30s
feat: Group pack stack view by type, enhance pack display grid responsiveness, and adjust long-press preview to single-finger with a 500ms delay.
#29
:
Commit
87e38bd0a3
pushed by
dnviti
main
2025-12-18 02:49:27 +00:00
1m27s
feat: Add and integrate application favicon to the client.
#28
:
Commit
8995c3f7e8
pushed by
dnviti
main
2025-12-18 00:04:39 +00:00
1m32s
feat: Implement PWA install prompt with platform-specific handling and dismissal persistence.
#27
:
Commit
c8d2871126
pushed by
dnviti
main
2025-12-17 23:57:13 +00:00
1m25s
feat: Add PWA support and implement drag-and-drop functionality for deck building.
#26
:
Commit
2bbedfd17f
pushed by
dnviti
main
2025-12-17 18:19:11 +00:00
1m36s
feat: Implement vertical and horizontal layout selection for Draft View and update development documentation.
#25
:
Commit
bf40784667
pushed by
dnviti
main
2025-12-17 17:59:21 +00:00
1m2s
feat: Implement `useCardTouch` hook to standardize card interaction and touch event handling across components.
#24
:
Commit
79a44173d0
pushed by
dnviti
main
2025-12-17 17:48:48 +00:00
56s
feat: Implement 3D flip card preview with foil effects in Draft View and add hover preview control to StackView.
#23
:
Commit
3936260861
pushed by
dnviti
main
2025-12-17 17:36:52 +00:00
52s
feat: Add numerous Magic: The Gathering card metadata and image files.
#22
:
Commit
2869c35885
pushed by
dnviti
main
2025-12-17 17:13:28 +00:00
50s
feat: Update cube box quantity input to use plus/minus buttons and default to 1
#21
:
Commit
a0c3b7c59a
pushed by
dnviti
main
2025-12-17 15:46:20 +00:00
1m18s
feat: add footer with AI generation attribution to the main application layout.
#20
:
Commit
4ff2eb0ef0
pushed by
dnviti
main
2025-12-17 13:50:11 +00:00
1m19s
feat: Implement dynamic pack grid layout using CSS `repeat(auto-fill, minmax)` for responsive pack display and adjust StackView spacing.
#19
:
Commit
7758b31d6b
pushed by
dnviti
main
2025-12-17 13:45:49 +00:00
1m24s
feat: Implement card pool depletion handling and wildcard rarity fallback for pack generation
#18
:
Commit
245ab6414a
pushed by
dnviti
main
2025-12-17 13:20:08 +00:00
1m18s
feat: Implement pack count validation for online play, adding a dynamic rules tooltip and button state based on available packs.
#17
:
Commit
80de286777
pushed by
dnviti
main
2025-12-17 01:34:24 +00:00
1m21s
feat: Implement graceful server shutdown with signal handling and interval clearing.
#16
:
Commit
66cec64223
pushed by
dnviti
main
2025-12-16 23:14:14 +00:00
1m17s
feat: Implement server-side Scryfall API integration for card and set caching and introduce new pack generation services.
#15
:
Commit
0ac657847e
pushed by
dnviti
main
2025-12-16 23:10:46 +00:00
1m16s
feat: Implement game type filter for expansion selection in Cube Manager, adding 'digital' property to Scryfall sets and corresponding UI.
#14
:
Commit
552eba5ba7
pushed by
dnviti
main
2025-12-16 22:12:01 +00:00
58s
feat: Enhance card metadata handling, implement persistent Scryfall caching, and update pack generation logic for new booster structure.
#13
:
Commit
ea24b5a206
pushed by
dnviti
main
2025-12-16 21:52:19 +00:00
55s
feat: Enhance session persistence by marking players offline in active games and improving rejoin room with server callbacks.
#12
:
Commit
33a5fcd501
pushed by
dnviti
main
2025-12-16 21:02:52 +00:00
1m12s
feat: Implement player reconnection logic and auto-pick functionality for disconnected players during draft.
#11
:
Commit
4663c968ee
pushed by
dnviti
main
2025-12-16 17:48:19 +00:00
1m18s
feat: Enhance draft system with 4-player 'pick 2' rules, minimum player count, and fix pack duplication by ensuring unique pack instances.
#10
:
Commit
6163869a17
pushed by
dnviti
main
2025-12-16 17:43:12 +00:00
1m25s
fix: Resolve socket mixed content error by making the socket connection URL environment-aware for production and development, and adding Vite client type definitions.
#9
:
Commit
58641b34a5
pushed by
dnviti
main
2025-12-16 16:34:26 +00:00
1m18s
feat: Enhance CSV parser to dynamically map quantity, name, finish, and ID columns from headers for robust custom imports.
#8
:
Commit
8a40bc6ca4
pushed by
dnviti
main
2025-12-16 14:25:22 +00:00
1m20s
feat: Persist app tab, generated packs, cube settings, and player data to local storage, and add a session reset option.
#7
:
Commit
dcbc484a1c
pushed by
dnviti
main
2025-12-16 12:56:24 +00:00
1m12s
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